The
Guilds of White Willows
Most
of the trade and professions in White Willows fall under the command
of a guild. These guilds wield massive influence, setting prices,
controlling nobles, and issuing regulations for their various
industries across the canton. These guilds are established in the
laws of the canton and are beheld only to the Lord Viscount himself.
He alone has the power to disband a guild and all of the guilds seek
to be in his good graces.
There
are also a number of ‘illegal guilds’ who function much like a
legal guild but do so without the protection of the law. Currently
three of the most powerful illegal guilds, the Thieves Guild, the
Beggars Guild, and the Assassins Guild are in a three way war that
has ground to a stalemate.
Guilds
of Note
Slavers
Guild
A
legal guild, despite the protest of many abolitionists, the Slavers
Guild has been losing a public relations war with the abolitionist
lately and is in the process of reforming itself. The Slavers Guild
is trying to move away from its old ‘whip and chain’ and has
begun promoting itself as a safer more humane way to treat criminals
and avoid loan sharks.
Mercenaries
Guild
The
Mercenaries Guild is made of a collation of many Mercenary Companies
who operate within the canton. The Mercenaries Guild operates
outside of the laws of the canton. Each member of the guild is
beheld only to the laws of the guild and to their home country while
abroad. The mercenaries themselves are a rough and tumble lot
however they are dependable and loyal to the job (a rarity these
days!). The Mercenaries Guild special status and its immunity to
many of the cantons laws are derived from one clause, that the guild
itself is fully loyal to the Lord Viscount and if in times of war
will fight for him (paid, of course).
Merchants
Guild
The
Merchants Guild is by far the most powerful guild in the canton, and
rivals in strength that of the nobles and the Lord Viscount himself.
As much of the cantons funds come from taxation of the activities of
this guild they have gained incredible political clout and power.
Few goods come in or out of the canton without the Merchants Guild
say so. The leaders of the guild have grown extremely wealthy (as
have their sycophants) and have begun to displace the traditional
noble class of the canton. The Lord Viscount still retains ultimate
control of the guild as their elected council must be approved by him
and the threat of disbandment is very real and would be welcomed by
many of the lesser merchants in the guild. A number of the Thieves
Guild and Assassins Guild are rumored to have infiltrated the
Merchants Guild.
Sages
Guild
The
Sages Guild is made up of the remnants of the White Willows Wizarding
College (WWWC). A shadow of its former self the guild is little more
than a collection of loosely affiliated mages, experts, alchemists,
and scientists. The guild still controls the old Wizarding
College’s library of arcane books and is the only reliable source
for arcane research in the canton. The current Lord Viscount hold
the sages of the guild in high regard and often consults them in
making long term plans and changes to the city.
Assassins
Guild
The
Assassins Guild is by far the smallest and the most secretive of all
the guilds and while it is not clear how many members it has, it is
rumored to be less than a hundred canton wide. Previous Lord
Viscounts had used the Assassins guild much more often than the
current Lord Viscount Alba. Falling out of the Lord Viscount s favor
has not that detriment to the guild (as nobles and jealous lovers
always keep them busy), but the three way war between themselves the
Beggar’s Guild and the Thieves Guild has. Local rumor has the
Assassins Guild planning an assault on a number of their enemies in
the near future.
Beggars
Guild
At
first little more than a gang of allied beggars trying to avoid
persecution and violence the Beggars Guild has grown into a powerful
force in the canton. While vagrancy and begging are illegal in the
canton the Beggars Guild often acts as the eyes and ears for the Town
Guards and has become more like a spy ring and source of rumors
within the past few years. The Beggars Guild has a large membership
and has many allies and even more enemies. Recently the Beggars
Guild has gone to great lengths and risks to ‘narc’ out members
of the Thieves and Assassins guild as those other guilds have begun
to either poach their members or outright attack them. As the guild
is decentralized and lacks a main hall they are always able to bounce
back from an attack. Members in the guild must tithe 10% of their
beggings to the guild and in exchange get protection, bread if they
haven’t eaten that day, access to a safe place to sleep, and the
latest Hobo Cant, a secret symbolic language that changes monthly.
Thieves
Guild
Next
to the Merchants Guild the Thieves Guild is the most powerful guild
in White Willows. Long illegal (and proud of it) the Thieves’
Guild is a major source of grief for the other guilds and the
government, however many of its members remain either well-hidden or
untouchable. The guilds strengths come in many forms, from its
intimate knowledge of the City Underfoot, to its many members who
have infiltrated the government and other guilds, to its raw
determination and defiance to the law.
The
Thieves Guild structure is loose and while each gang of thieves is
its own independent unit they all swear fidelity to the guild. In a
mockery of the government above members of the Theves Guild are
granted an honorific title according to their rank. The Thieves
Guild is currently run by a counsel of three thieves, “Squeaky”
Vito, Lord of Fences and Rackets, Katja the Bitch, hound mistress and
the Queen of Broken Knees, and the aptly named mute, Silent, Overlord
of the Empty Vault and Pocket. Below them are the dukes and
duchesses of various crimes. The guild is entitled to a cut of every
crime in the city, up to 50% depending on where one stands in the
organization. In return the guild has a network of fences, safe
houses, crooked guards, and thieves’ tools at their member’s
disposal. Being captured one too many times, crossing the guild, not
paying ones dues, or snitching will find one on the wrong end of the
guild. The guild is currently engaged in a three way stalemate of a
war between the Beggars Guild and the Assassins Guild for dominance
of the criminal underworld.
The
Thieves Guild has long been a thorn in the side of the Lord Viscount
and he has sout to remove them or dimish their power for years.
While some steps have been attempted to curb the power of the guild
they have mostly been superficial. The Lord Viscount knows how
powerful the guild is and if a direct assault was attempted against
them, while the Thieves Guild might be destroyed, so would the
government. One of the few effected countermeasures to the guild is
the slow process of taking control of the City Underfoot by the
Guard.
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