The
City Underfoot
Below
White Willows is an ever expanding maze of storm drains, sewers,
basements, crypts, tunnels, vaults, and piping. The site on which
the city sits has been inhabited for centuries, even millennia,
according to rouge scholars and the mad street preachers. While the
surface city has only a few examples of its previous iterations, the
City Underfoot is a labyrinthine galley of the cities past. New
sewers bleed into old foundations. The transition between ages and
styles is jarring, one moment the wall are modem brick and mortar,
then rough carved caverns, then blasted clay, then large cyclopean
stone blocks.
There
is no set strata here, no codified geographic layer. The City
Underfoot is a jumble of styles and purposes. The City Underfoot is
poorly documented. No map of City Underfoot exists. There are only
landmarks and vague directions. This anarchic geography has made the
City Underfoot into a haven for criminals, cultists, monsters, and
worse. You do not find well and honest citizens in the City
Underfoot.
Mothbitten
Light
Despite
being a land locked nation, White Willows has a navy. Ordered with
the thankless task of patrolling the Nadir Aquifer this small
flotilla of boats armed with high-powered search beams make sure that
the Nadir Aquifer is kept free from monsters and the water keeps
clean and flowing to the surface. The headquarters of the navy is
the Mothbitten Light an ‘upside down’ lighthouse built under the
City of White Willows. Carved from a massive stalactite this serves
as both guild post and dry dock for the navy and anyone foolish
enough to explore the aquifer.
The
Mushroom Plantations
Early
in the history of White Willows large natural caverns were discovered
under the city. Dark and moist these caverns were the perfect place
to grow mushrooms in vast quantities. During sieges, droughts, and
poor harvests much of White Willows survives on these mushrooms.
Work on the Mushroom Plantations is done almost exclusively by slave
labor and is considered to be one of the worst positions one can be
sent to. Almost all of the slaves in the plantations are there
because they are serving a criminal sentence or are unwanted
elsewhere. Conditions on the plantations are awful, teams of slaves
are bringing in new piles of manure to replace the old, light is
rare, and those that have worked the plantations say that the
day-night cycle that rules the surface is nonexistent.
Thieves
Guild
Found
deep in the City Underfoot, well protected by numerous traps, false
doors, locks, and thugs is the Thieves Guild. A winding network of
interconnected and expanded tunnels and vaults the guild is based out
of an old temple, rumored to be dedicated to the God of Thievery.
(Appropriately the temple belonged to a different god, now lost to
time, before being taken over by the God of Thievery.) Much of the
complex is old and unused or sealed off. When high ranking members
of the Thieves Guild pass away their body is stolen from their tomb
on the surface (typically by their successor), flensed, and their
bones dipped in gold and eyes replaced with gemstones (all of which
are stolen, of course.) These skeletons roam the Guild complex
slaying those who cannot speak their secret cant and guarding
treasures long believed lost by the surface (and in many cases to the
guild itself).
Snoghorn
Sausages
Considered
by most to be the best sausages in the canton, Snoghorn the Halfling
butcher sausages have a special ingredient that he refuses to share.
Unknown to all but a few Snoghorn is a descendent of a group
cannibalistic Kender that managed to make their way to White
Willows decades ago known as the Cha-Houd. Snoghorn is by far the
most presentable of the Cha-Houd (which is saying something as he is
almost always covered in a layer of gore) and serves as the front man
for the tribe. The rest of his tribe works the abattoir under the
city and has a network of traps and hooks designed to pray on lone
pedestrians and the cities unwanted.
Goblin
Warrens
Hidden
in a section of sewers is an inbreed clan of goblins who have long
lived off of the trash and discarded items from the city above.
Somehow even more disgusting and stupid than their swamp-folk cousins
the Goblins of the City Underfoot are little more than savages with a
love for explosives.
The
Hive
The
madmen and children of White Willows often complain of scratching and
buzzing coming from the walls of basements. Most toss this off as
overactive immigrations or hallucinations brought on by poor quality
hooch but every now and again strange insects, some as big a dogs,
can be found in the City Underfoot.
Knucklebones
Hall
Run
by the Thieves Guild this illegal casino is a large cash pull for the
guild. Run by Vas Rorick, the Ba’atorian Duke of Dice, the drinks
here are strong and most of the games rigged so players earn just
enough to entice them to come back to lose even more in the future.
In addition to the standard gambling fair Knucklebones has a number
of other gambling opportunities, from slug races, to bareknuckle fist
fights.
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