(White Willows is my 'home setting' and the basis for my last campaign that I ran)
Overview
The
canton of White Willows has a unique geography that has been both its
boon and its bane. Much of the canton is surrounded by areas that
are unsuited to moving large armies across and as such has avoided
most of the petty squabbles of its neighbors; the Patchwork Kingdoms.
The
Patchwork Kingdoms
Nestled
in-between the Vardoux Republic and the United Empire Confederacy is
an area known as the Patchwork Kingdoms. This are is dominated by
petty squabbling states, most no bigger than fortified villas or a
town and its surrounding villages.
The
name Patchwork Kingdoms is a misnomer in its second part - few of the
Patchwork Kingdoms are actually ‘Kingdoms.’ Most are
dictatorships or tyrannies with self-styled dukes, princes, kings,
military juntas, theocracies, and in the rare cases republics. A
constant cycle of revolutions, coup d'états, overthrows, and putsch
as well as the machinations of the great powers and easy access of
mercenary armies keep the governments changing and at each others
necks.
Major
Features of the Canton of White Willows
The
canton of White Willows can be split into seven major areas, the City
of White Willows, The Farmland, the Wytch Woods, the Broken Hills,
the Sleeping Ones, Spruce Lake, and the Whippoorwill Mire.
The
City Of White Willows
The
eponymous town and capital and largest settlement as of the canton,
the City of White Willows.
The
Farmlands
The
central plain of the canton is known simply as the Farmlands. Its
rich fertile soil is some of the most productive in all of the
Patchworks and much of the cantons wealth comes from exporting food
to its sister states in times of need. Much of this plain is
gentility rolling hills and open pasture that rises to the south and
west and lowers to the north and east. The area is open, most of it
being converted to farmland or grazing pasture but the occasional
hedgerow and copse of trees breaking the green-gold monotony of open
fields and low stone walls. Monsters are uncommon in the area
however as the Lord Viscount s power begins to wain roads and farms
once well-tended have gone fallow and highwaymen and banditry have
become an increasing problem.
The
Wytch Woods
Dominating
the norther portion of the canton are the Wytch Woods a vast and dark
forest filled with tall trees and secret places. There a few paths
throughout the woods and those that exist are twisting and winding.
Mists hang heavy in the air and strange sounds can be heard echoing
amongst the trees. The forest has a bad reputation with those who
live near it and few dare to penetrate it deep as all but the most
experienced hunters never return.
The
woods are old growth but they cover ruins even older. Great standing
stones and ancient foundations litter the woods. The inhabitants of
the woods all speak of the ‘Old Gods’ and ‘the Spirits’ who
still live in the woods. While much of this can be attributed to
superstition, strange monsters live these woods – from wolfs and
bears, to were-creatures, to satyrs and other magical beasts. Rumors
hold that in the deep woods, fae and talking animals can be found.
However most prevalent are the Spiderlings, massive eight legged land
crabs that spin web like a spider.
The
Broken Hills
In
the east of the canton jagged cliffs and canyons dominate the
countryside. Large patches of grass dominate the few flat areas here
and there are barley any trees or bushes. Monster lairs are common
and navigating this landscape is treacherous and a fool’s errand
without a trained guide.
This
area extends for quite a bit beyond the official borders of White
Willows. At one time the Broken Hills was another canton, its name
and its history are now lost. The hills are covered in ruins, piles
of rubble, old foundations, and the occasional cobblestone path. The
rubble has been washed free of marks from their original builders and
the large piles of rubble and foundations hide tunnels and catacombs
that extend into the caves below.
The
Broken Hills is home to a diverse ecosystem of monsters. Griffons
and rocs search for prey from above. Under the hills is an elaborate
system of caves and tunnels home to goblins, morlocks, and criminal
hideaways. Lizards are the preferred form of transportation and
livestock in the Broken Hills, and the few humans that do live out
here are rugged gauchos, living in fortified farmsteads coming to the
canton ‘proper’ only to sell their lizard herds or to buy
supplies.
The
Sleeping Ones
Dominating
the south is the Sleeping Ones Mountains. The mountains here are
tall and many of the peaks are obscured by the clouds. For many
years White Willows had a small village here along with a number of
gold, iron, silver, and lead mines. Over two dozen years ago the
village was overrun in mysterious circumstances. The highest of the
peaks here is the Needle named for its tall and narrow shape. Ogres,
giants, p’orcs, and hobgoblins can be found all around the
mountains
Spruce
Lake
Nestles
in the southwest corner of the canton, in a gap in the Sleeping Ones
is Spruce Lake. The lake is named for the tall trees that line its
banks and fill its shallows. The water is cold and clear and
abundant with fishes. There are many small islands in the lake, most
are no bigger than a few feet, but the most impressive of the islands
plays host to a ruined castle. The lake is rumored to be home to
numerous strange phenomena and fishermen often bring up strange
relics along with the catches.
Whippoorwill
Mire
Dominating
the eastern portion of the canto is a vast a fetid bog. The air here
is thick and hard to breath. It stinks of decay, old bad whiskey,
and skunk cabbage. The ground is wet, footprints fill in after a
moment and walking in the bog gives off a distinct ‘shluck, shluck’
noise. The water here is a brown-black and cold fed by streams from
the Sleeping Ones. Sickly tress rot together in copes bound by time
and parasitic moss. Large bushes of cat tails, ferns and weeds the
color of fresh bruises can grow to over a man’s height. Knotted
roots hide in stagnate black pools. When the water is not near black
it is choked with algae and lily pads. The swamp is loud. Birdcalls
can be heard day and night, punctuated by the bass croak of a
bullfrog.
Few
people live in the swamp proper. The closest bit of civilization is
Froggy Bottom, a small village in the southwest. This said the
occasional hunting blind or cabin can be found in the mire often with
a hidden cache of supplies nearby. Also found in the swamp are
standing megaliths, often inscribed with ancient weather worn runes
that poke out of the swamp. An occasional ruined foundation can be
found, long overgrown with vines and weeds.
Frogs
are abundant in the swamp. A tribe of Boggies has a hidden village
somewhere deep inside. The citizens of Bog Town say that on quite
night you can hear their pidgin bog-bog language in the far distance.
The Boggies are isolated and fearful, and try to avoid contact with
others, however the Froghemoths, frogs the size of bears, are more of
an issue. They are aggressive predators who can swallow men whole in
one gulp of their massive tongue. Their blubber is worth a small
fortune and their meat can feed a family for months.
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