Locations
of Note
The
Barrowlands
Deep
inside the Whippoorwill Mire
is
a vast field of barrow mounds. Appearing in the distance as a series
of low rolling hills the Barrowlands is scattered with the ruins and
debris from a people long forgotten. Standing stones with runes and
whorls mark the edges of the Barrowlands as well as the hundreds of
tombs that are all that is left from these people. Little is known
about who these people were, only that they pre-dated the Invincible
Overlords and that they had fought a great battle at this site given
the large number of arrows heads, swords, and armor found in this
area.
Most
of the local fear this place and stories abound of the restless dead,
of ghastly specters seeking final vengeance, of skeletonized warriors
clad in verdigris bronze armor, of swords bathed in unholy light, of
ancient wizards whose bodies are little more than leathered flesh and
mummified rags but whose spells are still as potent as the day they
died. They also tell stores of hidden treasures, of mounds of gold
and gems, of strange and exotic grave goods, and of magic items and
spells that have been long forgotten to time.
The
Old Fane
Not
far from the city of White Willows lies a hill. On top of this hill
is a series of old megalith stones arranged in a circle and covered
in runes and whorls, much like many of the stones found in the
Barrowlands. At the center of this circle is a singular large stone.
Its color is a dark red brown and a set of four rusted but
indestructible manacles are bound deep into the rock. Bits of armor
and bone can be found scattered all over the site. This is a cursed
place to the peasants of the canton and they go to great lengths to
avoid it.
The
Border Fort
White
Willows has but a single major road leading in and out. Control of
this strategic route is vital to the survival of the canton. Any
citizen of age is liable to be called up for border duty and the
guards here represent a vast cross section of the canton and its
population. Every village in the canton has some representation in
the guardsmen here as do most demi-humans.
The
Harpy Hole
The
Harpy Hole is a vast sink hole located in the northeast, deep in the
Broken Hills. The hole is massive, almost a mile in diameter and is
perforated with many caverns and cubby holes that many flying
creatures have made into nests. Harpies are by far the most common
but populations of wyverns, griffons, and rocs also have roosts here.
What
Lies Below
Like
an iceberg there is much more to the canton that what lies upon the
surface. Like any geological feature the canton has a distinct
stratum below the surface, the Dungeon Layer, the Nadir Aquifer, The
Underdark, and The Pit.
The
Dungeon Layer
As
the area has been inhabited for centuries and many civilizations have
come and gone it is not uncommon for old ruins, vaults, and dungeons
to be found just below the surface. These sites can contain anything
for horrific monsters best left buried, to treasures from long lost
societies. This layer keeps a steady supply of adventures,
mercenaries, and archeologist employed in charting, exploring and
clearing the various discovers of this strata. Of all the locations
in this stratum the best known is The City Underfoot, the winding
tangle of severs and tunnels below the City of White Willows.
Nadir
Aquifer
Below
the Dungeon Layer encompassing most of the canton is is a vast
underground lake, the Nader Aquifer. Better described as an
underground freshwater sea, the Nadir is vast, dark, deep, and cold.
So vast, White Willows has a small navy based out of a peculiar
lighthouse installed in the ceiling of the cavern, the Mothbitten
Light. Caverns and rivers run in and out of the Nadir and albino
crabs and fish that glow with false light can be found in its waters,
along with other creatures and oddities unknown to the surface world.
Large systems of pumps and pipes connect from the surface into the
Nadir; operated by slave power these pumps supply the city with a
constant supply of fresh water.
The
Underdark
In
the deepest reaches of the Nadir are caves that go on for forever.
They twist and they meander getting more and more narrow. These are
the places that the light does not touch. That man does not touch.
They go not just under the city or just under the canton, but across
the whole world. This is a world of forever night. A deep dark
world more alien than any other. Horrible creatures live here. The
cannibalistic Morlocks, with dead eyes and ivory white flesh like a
cave fish. Bee-like creatures that make ‘honey’ from glowing
‘sick rock.’ Abjurations of all kinds. Humans long forgotten,
gone feral and rickety for lack of light and a dwindling genetic
pool.
The
Pit
Worst
still is what lies below the Underdark. Reach the bottom of the
Underdark and the cool cave air turns hot and sulfuric. Go even
deeper yet and you are in Hell. This is not a figure of speech; this
is the literal Hell. Keep in mind if you can reach down to the Pit,
the Pit can reach up to you. The Pit is the borderlands between Hell
and the Underdark where an eternal war where the Underdark seeks to
push into Hell for its heat and its light, and Hell pushed into the
Underdark for well, not being Hell.
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