Starting Chrome for Cybernetic Bastards (d66)
Roll
|
Chrome
|
11
|
Subdermal
Armor:
Armor
1. Stacks with other sources up to 3.
|
12
|
Magna-Derm
Implants: A
powerful electromagnet implanted under the skin, often in palms
and feet. Allows the user to pick up anything metal or cling to
anything metal. They make a slight hum when activated. May
require a STR or DEX check to hang on/pick up stuff sometimes.
|
13
|
Neuro-Physical
Overclock: You
can improve any test by spending HP at a 1 to 1 ratio.
|
14
|
Grapple
Arm:
You can shoot off your arm like a grappling hook. Comes with 50ft
of high tensile cable and a fast winch retractor.
|
15
|
Adrenal
Overdrive:
Take a second action, then test CHA. If you fail, lose your next
turn. Disadvantage to this test if you have already used this Aug
before you have had a chance to take a Short Rest.
|
16
|
Mechanitendril:
Prehensile
mechanical tendril, counts as a third arm.
|
21
|
Supplemental
Nanite Healing Gland:
You heal d8 during a short rest and an extra Stat point whenever
you would heal a stat point.
|
22
|
Synth
Cavity:
You
have a hidden internal cavity. Add +1 to your encumbrance.
Short of a xray, anything hidden here will not be found.
|
23
|
Omegaflex:
Takes
a turn to active but you treat all STR tests as being at 20
(except for Critical Damage). Lose one STR per turn active.
|
24
|
TacPuter:You
can scan a single target to reveal its HP, Stats, open carried
weapons, and visible chrome. A longer scan might reveal concealed
weapons, implants, or obscure chrome.
|
25
|
Polygraph
Sensor:
You
can tell when someone you observe is lying. This does not tell
you what the lie is, only that there is one there.
|
26
|
KineticFists:
You can punch through thin walls and unenforced material. Hitting
a target with a melee attack knocks them Prone on a 6+.
|
31
|
SynthSkin
Mask:
You have a smart synth-skin mask that can take on the appearance
of anyone uploaded to it. Can store up to 6 faces.
|
32
|
SpringHeel
SynthLegs: Your
jump is now 30ft high or 20ft horizontal.
|
33
|
Subdermal
Claws: (d6,
Concealed). Can be used to scale walls.
|
34
|
Icarus
Stomp:
You
can take falls up to 50ft without damage. When you land the
stored energy is expressed in a shock wave (Burst, starting
at
d4for 10ft going up a step for every 10ft you fall).
|
35
|
Cochlear Magnifiers: Can
hear whispers up far away. Can filter out background noises.
|
36
|
Marble
Mania:You
have a hive of remote-controlled marbles. To control them you
need to be in contact with the surface they are on.
|
41
|
Itano
SmartRocket Hive:You
are loaded up with hundreds of mini tracking drunk missiles. D4
damage to every target you can see. Reload using a Short Rest.
|
42
|
Holo-Projecter: Project
a lifelike image up to far away. Touching the image breaks it.
Can play a prerecorded message up to a minute long.
|
43
|
Internal
Thermal Drill:
SynthFinger
connected to an internal nano-fusion engine. Will melt objects
when placed against them. How fast they melt is determined on the
size of the object it is made of. Punching a hole in a piece of
plastic might take a few seconds, but making a man sized hole in a
steel door might take a few hours. Most locks will take 10 min.
|
44
|
Auto-Turret:
Takes
a turn to set up. 6hp, Armor 1, Internal MG (d6). Will need to
be fixed with parts if you want to use it again after it takes
Critical Damage.
|
45
|
The
Shocker: Internal
high voltage weapon system embedded in the pinky, pointer, and
middle finger (d8, ignores all armor). Recharges by touching a
high power source.
|
46
|
Internal
Universal Translator: You
can speak and hear any standard language. Obscure, heavily
accented or odd languages may require a CHA test.
|
51
|
Carbon
Fiber Tendons: You
move at double speed.
|
52
|
X-Ray
CyberEyes: You
can see through most walls. Lead, very thick walls, or lots of
electronics may block this.
|
53
|
SynthLube
Generator: You
can make a very slick grease like substance, recharges with a
short rest.
|
54
|
Bloodhound
Olfactory Booster:
You
have a very strong sense of smell, much like a bloodhound. It can
detect gunpowder, explosives, and any drug you might have smelt
before. You might be able to track someone but you will need
their scent.
|
55
|
Neuro-Sonar:
You
sent out radio signals which are then converted to 3d images in
your brain. You know the topography, layout, size, shape and
telemetry of any non-obscured object within 10ft of you. You are
also immune to blindness.
|
56
|
Internal
Freeze Thrower: You
spray a jet of freezing liquid (d6 damage, Burst (Cone)). If
anyone hit by this suffers Critical Damage they are frozen in
place. Attacks against a frozen target are Enhanced. recharged by
consuming something below freezing.
|
61
|
Fiber
Optic Cloak: When
activated you are invisible when wearing this unless you move.
Gives of a slight mechanical buzz.
|
62
|
SynthFoam
Generator:
You
can make a quick hardening foam like substance, recharges with a
short rest. It dries as strong as iron but slowly dissolves over
the span of an hour.
|
63
|
SynthGlue
Generator:
You
can make a very sticky glue like substance, recharges with a short
rest.
|
64
|
Recornias:
You
can record video just by viewing it. Comes with an additional
built in zoom/enhance feature, picture mode, a playback interface
that allows you to display on other devices without having to
download it, and a secure peripheral WetDrive that stores up
to
24 hrs of recording
|
65
|
KORG-Class
Internal Soundboard: You
can emulate a variety of sound effects and animal noises
near-perfectly.
|
66
|
Universal
Toolkit Fingers:
You
have a variety of small but useful tools installed in your
fingers. Advantage to any test that required fine manipulation.
|
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