Sunday, April 15, 2018

Leveling and XP - New Milestones







 Why Milestones?
The idea behind XP is to reward player behavior.  XP=GP is great and all but it incentives a specific kind of play.   This should fix that.

Leveling:
To level up you must earn 10 + twice your level in XP.

Gain a Point of XP when you:
      Spend 250gp*level.
      Show up to a session.
      Defeat a for who is much more powerful that you.
     Clear a level (or about 10 rooms) of a dungeon.
     Defeat a minor organization of at least 10 members.
     Bring a map back to civilization of 20 previously uncharted hexes and/or locations.
     Deescalate or otherwise solve a violent situation without violence
     You make a lifelong friend or foe of a powerful individual.
     You extract revenging on or for a powerful individual.
     Save an ally from certain death
     Get initiated into an organization for the first time.
     Establish and maintain a base of operations as part of an organization for the first time
     Seek out the training of a unique mentor
     You employ more than 10 people for the first time.
     Train a follower to first level
     Purchase or otherwise secure your first property
     Fix the difficulties of the innocent or powerless for no reward
     Recover the body and have a funeral for a slain ally.

Gain Three Points of XP when you:
     You return from your first adventure
     Bring back a complete map of a dungeon
     Defeat a moderate organization, of at least 50 members.
     Found an organization of at least 10 people for the first time
     Witness an once-in-a-lifetime event, like ‘C-beams glitter in the dark near the Tannhäuser Gate.’
     Earn a title with powers and responsibilities from an organization or government.
     Create something that will last generations, like a castle, a town, or a new Spell.
     Own more land that you can walk in a day, for the first time. (About a whole 6mi hex)
     Employ more than 25 people for the first time.
     Build an elaborate and secure tomb for yourself.
     Discover a location believed to be a myth, made up, or otherwise unreal.
     Raise a child to adulthood.
     Overcome a geas, or a significant curse, magical ailment or disease.
     Create and fill a trophy room, with rare, strange, and exotic items.
     Resolve a situation threatening the very existence of an organization or settlement

Gain Five Points of XP when you:
     Defeat a major organization (more than a hundred members)
     Defeat a legendary foe that is both named and titled, like Krogar the Breaker of Kingdoms.
     Remain as the sole survivor of an event (i.e. a ‘near tpk’).
     Recover a priceless named artifact, like ‘The Knucklebone of Saint Jefferson.’
     Become the ruler of a powerful government or other organization.
     Employ more than 100 people for the first time.
     Travel to a place beyond the stars, in another dimension, or the in underworld for the first time.

Gain Ten or More Points of XP when you:
     Defeat an existential threat or prevent doomsday on a global level

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