Sunday, April 15, 2018
Leveling and XP - New Milestones
Why Milestones?
The idea behind XP is to reward player behavior. XP=GP is great and all but it incentives a specific kind of play. This should fix that.
Leveling:
To level up you must earn 10 + twice your level in XP.
Gain a Point of XP when you:
Spend 250gp*level.
Show up to a session.
Defeat a for who is much more powerful that you.
Clear a level (or about 10 rooms) of a dungeon.
Defeat a minor organization of at least 10 members.
Bring a map back to civilization of 20 previously uncharted hexes and/or locations.
Deescalate or otherwise solve a violent situation without violence
You make a lifelong friend or foe of a powerful individual.
You extract revenging on or for a powerful individual.
Save an ally from certain death
Get initiated into an organization for the first time.
Establish and maintain a base of operations as part of an organization for the first time
Seek out the training of a unique mentor
You employ more than 10 people for the first time.
Train a follower to first level
Purchase or otherwise secure your first property
Fix the difficulties of the innocent or powerless for no reward
Recover the body and have a funeral for a slain ally.
Gain Three Points of XP when you:
You return from your first adventure
Bring back a complete map of a dungeon
Defeat a moderate organization, of at least 50 members.
Found an organization of at least 10 people for the first time
Witness an once-in-a-lifetime event, like ‘C-beams glitter in the dark near the Tannhäuser Gate.’
Earn a title with powers and responsibilities from an organization or government.
Create something that will last generations, like a castle, a town, or a new Spell.
Own more land that you can walk in a day, for the first time. (About a whole 6mi hex)
Employ more than 25 people for the first time.
Build an elaborate and secure tomb for yourself.
Discover a location believed to be a myth, made up, or otherwise unreal.
Raise a child to adulthood.
Overcome a geas, or a significant curse, magical ailment or disease.
Create and fill a trophy room, with rare, strange, and exotic items.
Resolve a situation threatening the very existence of an organization or settlement
Gain Five Points of XP when you:
Defeat a major organization (more than a hundred members)
Defeat a legendary foe that is both named and titled, like Krogar the Breaker of Kingdoms.
Remain as the sole survivor of an event (i.e. a ‘near tpk’).
Recover a priceless named artifact, like ‘The Knucklebone of Saint Jefferson.’
Become the ruler of a powerful government or other organization.
Employ more than 100 people for the first time.
Travel to a place beyond the stars, in another dimension, or the in underworld for the first time.
Gain Ten or More Points of XP when you:
Defeat an existential threat or prevent doomsday on a global level
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