Sunday, April 29, 2018

Gemstones

Why Gems?:
Gems are extremely light weight and small in size compared to other treasures, even coinage. A small sack filled with gems might be worth more than a chest filled with coin. They are also very easy to hide and do not rust, rot, burn, or tarnish. Most intelligent creatures will go to creative length to hide their gems (say at the bottom of a well, or behind a brick in a fire place, or hidden in a vial of acid).

Large Gems:
Big gems are not listed here. There prices are MUCH higher than the levels listed here due to their sheer rarity. Big gems are individual treasures and often have their own names. Much like famous magical treasure they are talked about in rumor (“An emerald the size of me fist!,” “The Emerald Eyes of Set,” “The Ruby Heart of the Lich-Lord” etc.)

Gems as Loot:
To determine what kind of gem one has found roll a d6: 1-3: Common Gem; 4-5:Semi-precious Gems; 6: Fine Jewels, then roll on the appropriate table and price for each gem. Only those who are skilled with jewelry, live a life of splendor, or are knowledgeable about stones know the true value of each gem, but most will be able to tell if they are common, semi-precious, or fine jewels just by a quick glance. Most merchants will be able to tell the true value of a gemstone (or at least know someone who can) and will often try to fleece the less knowledgeable.

It is rare to find gems on a random person on the street, but you may find some hidden in a cache or vault in a home. A poor home might have d6-3 gems, a middle class might have 2d6-6, and a wealthy home might have 3d6-9 gems hidden somewhere, trapped, under lock and key, or some combination of all three.

Cutting:
The values listed below are the uncut values. The cut values of each gem are worth 3x the uncut amount. One can get uncut gems cut by most jewelers for 1x their uncut price (netting you 2x the uncut cost). It takes d4 weeks to cut each gemstone. If you don’t want to wait most jewelers will buy the uncut stones for market rate.

D20 Common, Ornamental, or Low Gems (d10gp)
Roll
Name
Color
1
Jasper
Blue, black to brown
2
Lapis Lazuli
Light or dark blue with yellow flecks
3
Malachite
Striated light and dark green
4
Moonstone
White with pale blue hue
5
Moss Agate
Pink, yellow-white with gray-green moss-like markings
6
Obsidian
Jet black
7
Onyx
Black, white, or bands of both
8
Bloodstone
Dark gray with red flecks
9
Agate
Gray, white, brown, blue, or green circles
10
Azurite
Opaque, mottled deep blue
11
Quartz
Clear, rose, blue, or clear brown
12
Rhodochrosite
Light pink
13
Carnelian
Orange to red-brown
14
Chalcedony
White
15
Chrysoprase
Translucent apple to emerald green
16
Citrine
Pale yellow brown
17
Hematite
Gray-black
18
Iolite
Clear purple
19
Zircon
Clear pale aqua
20
Turquoise
Aqua with darker mottling

D12 Semi-precious or Medium Gems (2d10+2gp)
Roll
Name
Color
1
Amber
Transparent gold
2
Coral
Pink to crimson
3
Pearl
Pure white to golden
4
Tourmaline
Pale green, brown or red
5
Spinel
Red, brown, green, or blue
6
Garnet
Red to violet
7
Tanzanite
Blue to violet crystal
8
Jade
Light to dark green
9
Alexandrite
Dark green
10
Jet
Dark black
11
Peridot
Olive Green
12
Amethyst
Purple crystal

D10 Precious Jewels or Fine Gems (3d10+3gp)
Roll
Name
Color
1
Aquamarine
Pale blue-green
2
Emerald
Brilliant green
3
Topaz
Golden yellow
4
Jacinth
Fiery orange
5
Ruby
Clear to deep crimson red, may have a star highlight
6
Diamond
Clear white, clear blue, or clear yellow
7
Sapphire
Clear to medium blue, may have a star highlight
8
Opal
Pale blue with green and gold mottling
9
Black Pearl
Black
10
White Jade
White with green tint

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