Sunday, January 28, 2018

Sites of Interest of the Fumigated Sea

Quartz Town: In many places in The Fumigated Sea giant geodes can be found, some of which are as big as houses. A small settlement on one of the volcanic islands has broken into a number of these geodes and has turned them into literal houses. The settlers here have dragged the geodes to above the smog line to found one of the best defended towns in this sea.

The Toupee: At a distance The Toupee looks like a kilometer wide field of blond hair, moving softly in the breeze. A closer inspection shows that these are very thin worms that look like cooked noodles. The worms excrete clean water, a rare commodity in The Fumigated Sea, and small puddles can be found all across the Toupee. Unfortunately the worms try to tangle up anything that comes near them. Chitin shells and bones are scattered all across the Toupee.

The Caldera Curatio: This island is dominated by a vast collapsed volcanic cone that has filled to become a lake. The waters here are said to possess curative properties. Every day a slow parade of bandaged shapes come down from the lodges and shacks that dot the lake shore to bathe. The pus filled, the pox marked, the scabrous, and the bleeding, the lepers, the coughing, the wheezing and phlegmatic all come when all other cures have failed. Some are simple paupers coming with little more than fresh bandages and ship biscuits. Others are wealthier, with retinues of physicians and healers armed with all the cures money can buy.

The Caldera Curatio is unofficially run by the Leper King, the son a wealthy merchant who in his youth came here to be cured of a skin diseases that left lesion and pox marks all over his body. Now cured, he has traded his bandages for silk cloths, but he still wears his silver face mask. While he charges no fees for access to the caldera, he does ask that they wealthy visitors donate.

Rainbow Bay: This settlement is dedicated to the clothes dyeing business. The inhabitants here do brisk business training with the Painted Gnolls for their pigments. Run off from the workshops and warehouses run down from the hill the town is located on and bleed into the waters surrounding this island forming into a frothing rainbow tide.

God’s Mouth: By far the tallest point in The Fumigated Sea, God’s Mouth a large volcano that’s constantly spewing smoke. Arcs of lightning dance in the ash clouds lighting up the smoke. This mountain services a navigation landmark for sailors and as a place of worship for the Painted Gnolls. As the Gnolls believe that the vapors emitted by the land are spirits escaping the underworld to the heavens this volcano is seen as the primary exit from the underworld. The smoke that the volcano emits changes color from time to time, and these changes deeply affects Painted Gnoll behaviors.

Maloeufs: This vast sulfur plain in home to an eponymous mining settlement that was abandoned suddenly and without warning. Once the largest settlement in the Fumigated Sea the ruins of Maloeufs dot the plain like a lonely archipelago in a sea of yellow. The Painted Gnolls go to great efforts to avoid this place, and the other setters refuse to talk about the ruins.

Freemont Pits: These three pits are in fact large lakes that lie well below the waterline. Of all the toxic places in the Fumigated Sea, these lakes are the worse. The water here is so acidic that anything organic that comes in contact with it is devoured in moments. The harshest punishment in Painted Gnoll culture is to be stranded in an iron boat in one of these lakes. With no oars one is left with the choice between a slow death of starvation or a painful death by acid. At night faint blue lights glow on the bottom of the lake, but due to the murky and inhospitable waters, no one has been able to find out why.

Aschendorf:
This settlement is dedicated to gathering alchemical reagents and chemicals from this sea. This is a holy city of a minor god of alchemy, The Transmuted One. The residents here are all worshipers and they see the art of alchemy as a divine act. The settlement is guarded by a small army of artificially created, mercury based, Quicksilver Oozes.

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