Monday, November 19, 2018
Sunday, November 4, 2018
City Weather Table
The the near cyberpunk-future the weather is fucked. It always seems to be raining and when the sun does shine its through a thick orange smog. Ice storms, heatwaves, electric storms, and radioactive blowouts can all happen in the same day. Use the generator below to see what the weather is like in the city.
Saturday, October 27, 2018
Cybernetic Bastards
I made a cyberpunk hack for Into the Odd, based on the EBL playtest packet 2
Get it here
Whats so different between this and ItO?
Archana is now Chrome - your augs, chips, laser guns, and other high tech gadgets.
Critical Damage and Wounds are now just Wounds. When your out of HP roll STR to avoid getting a Wound. You get Wounds based on how bad you fail this roll.
Get it here
Whats so different between this and ItO?
Archana is now Chrome - your augs, chips, laser guns, and other high tech gadgets.
Critical Damage and Wounds are now just Wounds. When your out of HP roll STR to avoid getting a Wound. You get Wounds based on how bad you fail this roll.
Sunday, July 15, 2018
White Willows pt19 - Boulevard of Bureaucrats
This
part of the city is referred to as the ‘Beige Quarter’ by
residents of the city. Most of the day to day operations of the
government and the guard are served by the many Bureaucrats that make
the gears of government run.
Town
Guard Headquarters
This
large complex serves as the base of operations for the Town Guard of
White Willows. It consists of a defensive stone wall with a large
open courtyard in the center. Despite being here for centuries there
are very few permanent buildings on the campus and most of the Guards
offices are in large bleached canvas tents.
The
City Gaol
The
City Gaol
is a dark in foreboding block of gray granite with no windows, one
gate, and topped with a tangle of razor wire on top. The jail is
mainly used for holding criminals awaiting trial or as a ‘cool off’
for drunks, hot heads, and the occasional youth riot. The jail is
strictly split into sections for each class, the upper level for the
wealthy, whose cells are more like barred apartments, the ground
floor for the moderates and middle class, the most akin to what we
might think a prison is, and finally for the poor the squalid under
dungeons where the accused are kept chained to the wall until their
trial.
There
are older sections of the jail, where the canton keeps prisoners that
cannot be given a trial, or who have been
identified
as being too much of a risk to be made into a slave or catch the
executioner’s axe. This section of the jail has a bad reputation
and is feared as the place where they ‘lock you up and throw away
the key.’ Indeed there are cells in this area where the doors have
been bricked over and the whole are plays host to strange phenomena
and odd noises.
Visitors,
unless with legal counsel, are not allowed in, but the guards are
able to be bribed.
Tax
Collection Bureau
The
Tax Collection Bureau (TCB) is hosted in a building built like a
small fortress. Square, squat, and plain made of dark gray stone and
lacking windows a squad of specially made golems patrols the top of
the top of the building day and night. The stark building clashes
with its garish inhabitants as tax collectors for the canton dress in
bright colors and outlandish attire. The uniform for a tax collector
is similar to a landsknecht with wide floppy hats, bright hose, and
overly enlarged codpieces. Make no mistake however, Warwick the
Stern, the large nosed Halfling who runs the tax collection bureau,
is efficient and disciplined and expects no mistakes and nothing but
the best from his employees. The TCB is known for hiring a lot of
ex-adventures and demi-humans. The TCB has been cracking down on
illegal slave trading so the canton can get its 10%.
Nobles
Court
This
court is dedicated to the legal issues of the upper classes and of
maters of state. Run by Chief Magistrate Tallo he demands a court
free of antics, clean, and as quiet as a library. Tallo is harsh
with his settlements and many cases that would be considered minor
often get long slave times or the death sentence. This said Tallo is
extremely corrupt and trials are often just a farce for who can bribe
him the most.
The
Low Court
This
court is dedicated to the legal issues of the lower classes and is
undermanned and understaffed to deal with all of the issues. Chief
Magistrate Balfar is known for giving out strange and bizarre
punishments and has begun to charge spectators viewing rights to the
punishments. He has been using the funds to increase the staff of
the court and create a defensive fund to protect peasants from abuses
of the nobles.
Office
of Street Scoopers
This
office controls a small army of slaves and day workers whose sole job
it is to clean the city of trash and refuse. They are all equipped
in bleached white uniforms and sweep each street at random (but the
wealth areas get cleaned more often). The basement of the office is
a temple dedicated to the bald God of Cleanliness and everyone who
leaves smells lemony-fresh.
Involuntary
Fire Brigade
Made
mostly of slaves, criminals, and some randomly drafted citizens the
Involuntary Fire Brigade focuses on stopping any fires that might
flare up in the city. They are equipped with numerous axes, ladders,
and two Decanters
of Endless Water. Despite
its press gang origins the Involuntary Fire Brigade is well
respected.
City
Archives
This
large plain building is filled to the brim with old scrolls and dusty
tomes. Staffed by a single nearsighted bureaucrat the City Archives
contains copies of old city data – censuses, old deeds, and family
genealogies.
The
Golden Goose
One
of the few buildings on this street not dedicated to the government
The Golden Goose is a small restaurant run by old widow by the name
of Nanella. Famous for her bowls of roast goose and rice she opens
at noon and closes when she sells out, which is often within the
hour. Much beloved by the local bureaucrats it pays to be friends
with Nanella as she can get you in to many places that the
bureaucrats would normally keep you out.
White Willows pt18
Boulevard
of Business
The
financial and commercial heart of the city the Boulevard of Business
is what most people think of the city when mentioned. Its street is
home to hundreds of small shops and vendors catering to all and any
tastes.
First
Sacrosanct Bank
White
Willows is the center of the cantons commercial power and as such
home to its only bank. The First Sacrosanct Bank gives out loans,
and protects its customer’s money. A 1,000gp minimum is required
to open an account here. Loans can be taken out but require a
rigorous credit check and audit (500gp/level @ 15% interest,
membership required). The interior of the bank is richly appointed
with black marble columns and brass fittings and its exterior is made
from a white stone in an almost temple like fashion. (Despite public
denying it, local rumors persist that there may be a temple to the
God of Greed hidden within the bank). The most impressive feature of
the First Sacrosanct Bank are its guardians, 20ft tall golden single
eyed golems with mace like fists. They fire beams of burning red
energy from their eye and their eyes follow each and every person who
enters the building. A few thieves had tried to crack the vault but
the Golden Golems soon rendered them to dust and bone.
H.H.R.
Pawn and Lending
Those
that have been turned down by the First Sacrosanct Bank may turn to
the nefarious H.H.R. Pawn and Lending (300gp/level @ 25% interest).
Operated by the shrewd and aloof Halfling businessman Helix Halsteder
Rigoon he has brokered a monopoly on pawn and lending in the city due
to a decades old contract with the Lord Viscount for services
rendered in time of need (as well as a generous bribe to the Thieves
Guild). In addition to offering loans HHR also offers appraisals of
treasures and gems, money changing (he is quite proud of his exotic
currency collection and is always looking to increase it), and
pawning (he prefers ‘easy to move’ items like jewelry and gems,
and dislikes rare and strange artifacts). HHR often hires thugs,
brigands, and adventures to collect on those who have defaulted on
their debt. HHR is not a part of the Thieves’ Guild (despite
rumor) but operates a bit more on the ‘gray’ side of the law.
Bull
and Bear Bazaar
The
central feature of the Boulevard of Business is the massive Bull and
Bear Bazaar. Swarming with hawkers and vendors selling everything
and anything imaginable no trip to White Willows is complete without
a trip to the Bazaar.
The
bazaar is a large cobblestone open plaza. At the center of the
Bazaar is the Pilar of Objewl, 30ft sheer marble pillar that at its
top features a statue of a bull and a bear back-to-back palms out
made of gold. Legends say that placing an offering of coin in the
palms of the animal will grant the blessing of the Objewl, God of the
Free Market and Enterprise. Purportedly the best way to do this is
to tie ones bootstraps around the pillar and pull themselves up by
them.
On
market days the Bazaar is crowed with up to 2d6x100 individuals from
all across the canton and beyond. A preferred stop for adventures,
merchants and thieves the Town Guard has a strong presence in the
bazaar. Fights and pickpockets are common but unless they involve
the vendors the Town Guard rarely steps in. If the Town Guard does
step in they step in hard with clubs swinging.
The
Bazaar is open day and night, lit by enchanted hanging lanterns the
wires of which all radiate off the Pillar of Objewl. Most vendors
close shop at night and as the crowds disperse, wandering minstrels,
street preforms and ‘purveyors of the flesh’ come out. [[During
the day any objects from the ALL SHOPS COMBINED list can be found
along with just about any domestic and simple items, and in season
fruits and vegetables]] along with 2d6 of the shops on the "Strange
Shops of the Bull and Bear Bazaar" table
The
Sword and Boarding House
This
large dilapidated building known as the ‘Cheap Sleeps’ is a pest
filled boarding house popular with penny pinchers, mercenaries, and
savages. (1SP a night) It serves no food and asks that all are out
of the building by noon for the daily delousing.
Wandering
Merchants Inn
The
Wandering Merchants Inn is a typical inn that one might find in any
city. Popular with out of city traders the inn provider food, drink,
beds, and nightly entertainment. Owned by the former adventurer
Cylon he is currently seeking to unload the inn on someone else.
Priswinsky
Wines and Ales
Porter
“Port” Priswinsky operates this brightly painted shop that sells
a wide collection of rare and exotic wines and ales. Port, along
with his partner “Dandy” Danrell serve a clientele that is mostly
foreign merchants looking for a taste of home and bored nobles
looking for something more exotic than what the vineyards and brewers
of White Willows can produce. Prices range from 1sp to over 500gp
per bottle/growler. Due to his clientele Port and Dandy are very
knowledgeable about the tastes and habits of the merchants and nobles
of White Willows. Hidden in a large wine cask in the basement is an
Avatar of the God of Wine. Porter would like the avatar gone but
does not want to invoke the ire of a god, particular one who could
spoil his entire stock and has been trying, for years to get rid of
the giant cask that the avatar lives in.
Adama
Pottery
This
shop smells of wet clay, burning kilns, and a strange metallic scent.
While workmen churn out most of the cantons pottery, Adama, the
master potter works in experimentation in the basement. He has
recently created small clay golems (made from enchanted clay from the
nearby mountains and trolls blood) and plans on selling them as
‘humane and safe’ alternates to slaves. He fears that the
Slavers Guild will try to stop him and is a bit paranoid but will
open up to anyone know as an abolitionist.
White
Beards Arms and Armor
Run
by two twin brothers who both have a set of twin daughters White
Beards Arms and Armor is the best armorer in the canton. All of
their goods sold are masterwork quality and are prized by enchanters
as their arms and armor seems to keep enchantments better. Their
daughters are looking to go out adventuring, just like their fathers
did in their younger years, but their fathers do not approve.
Blinky
the Blacksmith
Halmor
the blacksmith runs this small shop that specializes in pole arms and
axes. He has a pet mini-blinkdog that runs around the shop. Halmor
is an ex-mercenary and serves part time in the town guard.
Varket’s
Furs
Harold
Varket small shop sells most exotic furs to the noble classes.
Leopard, tiger, lion, wolf, minx and giant hamster can all be found
in his shop. Varket posts the occasional bounty for specific
creatures and gladly buy furs from hunted animals from his backdoor.
Harold, while looking a bit like a pomp, is a skilled hunter himself.
Slavers
Guild
Ruff
Rodger runs the Slavers Guild and is primarily dedicated to stamping
out illegal slavery and making sure the other slavers play nice.
Slavery has become unpopular in White Willows in the past few years
due to a few ‘ugly’ incidents. Rodger has been trying to fix the
PR image of slavery from whips and chains to that of a more
indentured servitude. The Slavers Guild is entitled to a levy of
10gp per slave each year from every slaver at the start of the New
Year. Thanks to some legal loopholes many slaves are freed on the
last day of the year so they are not taxed and the first few weeks of
the New Year involve a lot of slave re-capturing.
Horse
Market
A
slight misnomer, this large open pavilion and adjoining stables
serves all mounts of all types and their needs. Numerous smaller
stalls can be found in the building and the scent of animals and hay
and the sound of whinnies and hawkers dominate the air.
The
Whistler
This
lazy Halfling by the name of Curly is able to teach horses tricks and
commands that function on a series of whistles. A tin whistle will
be hanging on his stall along with a sign that says “BLOW FOR
SERVICE.” He can be found napping in one of the stables. Teaching
a horse “whistle tricks” costs 20gp and takes d4 weeks and at
the end of that time roll a d6 on the table below. The mount knows
that trick and all under that roll.
Whistle
Tricks
Roll | Trick |
1 | “Come” |
2 | “Go Home” |
3 | “Move Silently” |
4 | “Whinnie” |
5 | “Alert” |
6 | Make up your own |
Agular
Saddles
Jose
Agular an Azorian craftsman that runs the saddle shop. While
expensive his saddles are of the highest quality and materials and
are very good for extended rides. He also sells a number of other
leather goods, including saddle bags and cowboy boots.
Lucky’s
Horseshoes
Marty
“Lucky” Luskvar is a Halfling farrier. He attracts customers to
his shop by his gimmick of juggling horseshoes and offering a
discount to anyone who can beat him in a game of horseshoes. (Rigged
of course, his ‘lucky horseshoe’ is a magnet and strikes true
every time). Lucky is extremely greedy and has no scruples with
doing less than legal work for coin.
Slick
Vic’s Mounts
A
catty salesman that goes by Vic that wears an all while suite and
cowboy hat and talks in a thick faked drawl runs the largest stable
in White Willows. Vic has a wide variety of common mounts (donkeys,
horses, and lizards) as well as a supply of special mounts for sale
(roll d20 4 times on the Strange
Mounts table
to determine which are for sale that week).
White Willows pt17
Avenue
of the Academics
Formerly
the White Willows Wizarding College (WWWC) post-Boggie Pox this area
is now the Avenue of the Academics. The old college serves as a new
college, focusing on more mundane subjects, as well as the home of
the cities intelligentsia. This area is a home to artists, radicals,
drop-outs, NEETS, philosophers, charlatans, madmen, cranks, as well
as the over-educated and under employed. The city guard has a ‘light
touch’ with this area as heavy handedness can lead to riots. The
old dormitory of the college are now apartment complexes and small
cafes and taverns line the streets. It is a lovely neighborhood, if
one can look past the riots, ennui filled youth, and the occasional
alchemical accident.
The
Sages Guild
The
Boggie Pox devastated most instructions of magical learning and the
wizard college of White Willows was no exception. Within a few years
of the pox the school was dissolved. Still education seeped from its
walls and soon many educated in the more mundane arts begin to
inhabit the rundown campus. Now known as the Sage’s Guild the old
wizard college serves as a base for medicine, alchemy, and higher
learning in the canton.
The
Library
One
of the few components of the old wizard college to remain relatively
intact, thanks to the quick actions of Lord Viscount Alva who bought
the library to prevent its knowledge from falling into the wrong
hands. Most of the library is dedicated to mundane books and offers
free reading classes to citizens. The librarians who run the library
are willing to pay premium prices for rare books which they add to
the library’s collection. Also not all of the arcane texts are
lost and for an extra fee most non-necromancy and non-evocations
spells third level or less can be found for research. Access to
spells from the school of necromancy, evocation, or anything higher
that third level, requires a writ from the Lord Viscount himself
(along with a generous fee to the Library.)
Sages
Offices
Sages,
a catch all term that people use for anyone who is an expert in their
field, inhabit most of the old college. Many of the classrooms and
study halls have been converted into studio apartments and private
laboratories. Sages that pay guild dues can reside on campus. Many
when not involved with personal research offer their skills for a
fee. The sages are all strange and eccentric and more interested in
their studies than people. Each has an apprentice along with a
number of slaves that assist with work.
Wands
and Wonders Supply House
This
shop sells a variety of strange substances for arcane and alchemical
usages. Jars of strange unguents, preserved monster parts, and
exotic herbs and minerals line the shelves of this shop. Jaskar the
Inquisitive the hooded proprietor of this shop follows his customers
around like a hawk, partially to assist partially to make sure they
do not steal or break anything. Jaskar has a small group of
‘apprentices’ (slaves really) that take care of the day to day
functions of the shop that he does not want to do. Jaskar will buy
any sort of magical curio, strange herb or mineral, whole monster
corpses for 3d6/HD, and specific parts for d6/HD. Jaskar sells
scrolls and potions up to 3rd
level and minor enchanted weapons and armor.
White Willows pt16 - Avenue of Amusements
The Avenue of Amusements is the entertainment area of White Willows. Section off from the rest of the city by a stone wall it is a loud and rambunctious place with comings and goings taking place at all times.
Grimskull Arena
A remnant from the time of the Invincible Overlords this old stone colosseum has gone through numerous upgrades and modifications over the years. Its roof can be opened and retracted, its field can flooded, and numerous traps and enchanted lights have been installed. While blood sports are rare other violent conflicts, like pit fighting, wresting and boxing are popular. Fall and winter the arena is converted for use for Bloodbowl and Iceblades and in the summer Disk Derby, a sport where wizards on floating disks race/fight their way to the end of a track.
The Dragons Hoard Casino
This large gaming hall, open 24-hours, is the only legal casino allowed in White Willows (the Thieves Guild runs a number of illegal ones). A statue of a large Gold Dragon sits atop a pile of false coins outside the entrance and at the top of every hour shoots a small blast of flame from its mouth. Inside the hall is filled with all sorts of gaming tables and as long as one has coin, no one is turned away. One can find bandits and guardsmen at the same tables. There is rarely conflict and cheating thanks to the large orc bouncers that roam the hall. Conversation here is based on the games and local rumors. The games are all rigged so that the house gets a profit (a profit which White Willows is entitled to a cut of). Losers have a tendency to blame the winners, and often seek vengeance after leaving.
The owner of the hall, a stout but friendly Halfling, who is always in a gilded suit has a secret, he in fact is a Coin Dragon and his hoard is below the hall in an elaborate vault system. Any intruder he catches he dips in gold and has a small ‘museum’ in is private quarters.
Nivet’s Winery
Originally this winery made spiced wine flavored with all sorts of spices, herbs, flowers, and even small insects. In recent years Nivet installed a huge wine tub where 3d6 beautiful women dance and smash grapes which draws in large crowds. The crowds are encouraged to buy the stomped extract which Nivet then ferments and gives to them at a later date. This establishment is seen as seedy, even by Avenue of Amusement standards which Nivet has hardily embraced. He plans on adding a wine wresting ring and mulled wine baths. Nivet can be found chomping on a cigar plotting future additions.
Le Saule Blanc
In addition to being a restaurant this is also temple to the God of Cooking. They server only the hardest to cook, most elaborate dishes, and rare foods to the ultra-rich in elaborate many course meals (3d10 courses). Menu items include iodized flailsnail escargot, eggs with kumquat foam, dry aged Owlbear steaks, cockatrice a l'orange, fried illithind tentacles, abolith sushi, etc. The head chef pays handsomely for exotic meats and ingredients and will even occasionally put out bounties. Secretly however the restaurant is just a front for an underground food pantry/soup kitchen well known to the cities poor.
Dome of Delights
A Catty prince runs this large dome structure fitted with dancing girls, endless goblets of wine, unlimited kebobs, and constant performances. The Dome of Delights is invite only, however uninvited guests will be brought up to the prince and asked to perform for him in shackles. If successful they can spend a day in the Dome of Delights, if unsuccessful they are robbed, beaten, and thrown into the street.
Larrson Massage
A group of Solvangers runs this sauna/massage parlor. Slaves toss an almost endless stream of water on hot coals filling this building with hazy steam. Popular with the middle classes there is often a line for the Northern Treatment, a beating with herbs, a scraping with imported sea shells, scented oil bath, and a rib fracturing massage.
School of Minstrels and Bards
The School of Minstrels and Bards is a large community of entertainers of all sorts (drama prevents them from forming a guild). Music can be heard from the building day and night, but most of its class rooms and performance halls are build underground to prevent sound from coming in (and out). The building itself is one of the oldest in White Willows and is made from gray stone with a high ceiling and thick pillars. The School has gone to great expenses to color up the building and along with the large stained glass windows bright tapestries hang from the pillars and the ceiling is painted with a vast mural. The pride of the school is its massive pipe organ, almost six stories in height with tubbing running throughout the building. It is rumored to be so loud that if brought fully to bear its song could be heard throughout the entire canton.
Entertainers are required to tithe 10% of every performance to the school to help pay for training of new preforms, general services, and the retirement fund. A small market for entertains can be found in the basement, selling not only musical instruments, but costumes and props from old plays, makeup, knickknacks, and commissioned works like plays, pomes, and songs (which the narcissistic noble class love).
Memory Lane
This building is filled with low couches separated by silk curtains. Its proprietor Cassie Brunweld serves a special wine that allows individuals to experience the emotions and memories of others. Cassie is able to ‘brew’ special versions of the wine that can help the weak willed or the cowardly. She can also make a version that implants a particular memory in the mind of someone for 500gp but will deny knowing how to. Cassie’s wine is made by a complex combination of herbs and run off from the psychoactive meads created in the Floral Sea.
Berlwin Candle Shop
This shop has been in the hands of the Berlwin family for over six generations. They sell all sorts of candles from simple tallow to exotic waxes and scents. Recently they have expanded into making scented oils, soaps, incense and other products. Well loved by the community they sell large religious candles to the temples and Botanica and gives candle stubs to the poor. Exotic candles can be special ordered that burn with strange colors or give off strange gasses.
Blue Water Bath
This large bathhouse goes heavy with the perfume scented waters. The entrance fee is 2sp and entrance is denied to all non-human, elf, or Halfling races. Blue Water Bath is extremely popular with the middle class.
Pangolin Theater
This large theater caters to the common man, playing simple comedies and tragedies. Occasional performances will lead to riots that the Town Guard are quick to quell. Seemingly always on the brink of financial collapse the theater changes hands often.
The Good Earth
This flower shop is run by a half-giant whose large size and fearsome appearance contrast greatly with his gentleness and nimble hands. If not in the shop he can be found tending to his flowers in any of the hundreds of flower boxes on the side of the building on the greenhouse on the roof.
White Willows Wondrous Wigs and Weaves
Popular with the nobility, thieves, and the bald this shop has a virtual monopoly of wig production in the canton. The wigs come in a variety of colors, shapes, and coifs and range anywhere from 1 to 100gp depending on quality and the hair needed. The shop will also buy hair for SP an inch.
House of Delights
Run by an odd shop keepers named Votrin this shop hosts an odd collection of items each designed for ‘pleasure’ Strange pantaloons, slippers, pillows, collars, stuffed animals, rocks, oils, potions, ‘herbal supplements’, unguents, whips, paddles, and outfits can be found amongst the disorganized shelves and tables. Votrin will claim that it is all magically imbued ‘for your pleasure’ when trying to upsell. He is also way too inquisitive about people’s ‘in most desires’.
Squid's Tattoo Parlor
Run by a heavily tattooed and bearded ex-sailor known only by his nickname of ‘Squid’ this is the premiere tattoo parlor in the canton. Squid was captured by the Inked Mages when a boy and has many stories to tell of the Sea of Wrecks. Prices for the tattoos run from 1 to 20gp depending on the style and colors. Examples of his work can be found on the walls.
Grimskull Arena
A remnant from the time of the Invincible Overlords this old stone colosseum has gone through numerous upgrades and modifications over the years. Its roof can be opened and retracted, its field can flooded, and numerous traps and enchanted lights have been installed. While blood sports are rare other violent conflicts, like pit fighting, wresting and boxing are popular. Fall and winter the arena is converted for use for Bloodbowl and Iceblades and in the summer Disk Derby, a sport where wizards on floating disks race/fight their way to the end of a track.
The Dragons Hoard Casino
This large gaming hall, open 24-hours, is the only legal casino allowed in White Willows (the Thieves Guild runs a number of illegal ones). A statue of a large Gold Dragon sits atop a pile of false coins outside the entrance and at the top of every hour shoots a small blast of flame from its mouth. Inside the hall is filled with all sorts of gaming tables and as long as one has coin, no one is turned away. One can find bandits and guardsmen at the same tables. There is rarely conflict and cheating thanks to the large orc bouncers that roam the hall. Conversation here is based on the games and local rumors. The games are all rigged so that the house gets a profit (a profit which White Willows is entitled to a cut of). Losers have a tendency to blame the winners, and often seek vengeance after leaving.
The owner of the hall, a stout but friendly Halfling, who is always in a gilded suit has a secret, he in fact is a Coin Dragon and his hoard is below the hall in an elaborate vault system. Any intruder he catches he dips in gold and has a small ‘museum’ in is private quarters.
Nivet’s Winery
Originally this winery made spiced wine flavored with all sorts of spices, herbs, flowers, and even small insects. In recent years Nivet installed a huge wine tub where 3d6 beautiful women dance and smash grapes which draws in large crowds. The crowds are encouraged to buy the stomped extract which Nivet then ferments and gives to them at a later date. This establishment is seen as seedy, even by Avenue of Amusement standards which Nivet has hardily embraced. He plans on adding a wine wresting ring and mulled wine baths. Nivet can be found chomping on a cigar plotting future additions.
Le Saule Blanc
In addition to being a restaurant this is also temple to the God of Cooking. They server only the hardest to cook, most elaborate dishes, and rare foods to the ultra-rich in elaborate many course meals (3d10 courses). Menu items include iodized flailsnail escargot, eggs with kumquat foam, dry aged Owlbear steaks, cockatrice a l'orange, fried illithind tentacles, abolith sushi, etc. The head chef pays handsomely for exotic meats and ingredients and will even occasionally put out bounties. Secretly however the restaurant is just a front for an underground food pantry/soup kitchen well known to the cities poor.
Dome of Delights
A Catty prince runs this large dome structure fitted with dancing girls, endless goblets of wine, unlimited kebobs, and constant performances. The Dome of Delights is invite only, however uninvited guests will be brought up to the prince and asked to perform for him in shackles. If successful they can spend a day in the Dome of Delights, if unsuccessful they are robbed, beaten, and thrown into the street.
Larrson Massage
A group of Solvangers runs this sauna/massage parlor. Slaves toss an almost endless stream of water on hot coals filling this building with hazy steam. Popular with the middle classes there is often a line for the Northern Treatment, a beating with herbs, a scraping with imported sea shells, scented oil bath, and a rib fracturing massage.
School of Minstrels and Bards
The School of Minstrels and Bards is a large community of entertainers of all sorts (drama prevents them from forming a guild). Music can be heard from the building day and night, but most of its class rooms and performance halls are build underground to prevent sound from coming in (and out). The building itself is one of the oldest in White Willows and is made from gray stone with a high ceiling and thick pillars. The School has gone to great expenses to color up the building and along with the large stained glass windows bright tapestries hang from the pillars and the ceiling is painted with a vast mural. The pride of the school is its massive pipe organ, almost six stories in height with tubbing running throughout the building. It is rumored to be so loud that if brought fully to bear its song could be heard throughout the entire canton.
Entertainers are required to tithe 10% of every performance to the school to help pay for training of new preforms, general services, and the retirement fund. A small market for entertains can be found in the basement, selling not only musical instruments, but costumes and props from old plays, makeup, knickknacks, and commissioned works like plays, pomes, and songs (which the narcissistic noble class love).
Memory Lane
This building is filled with low couches separated by silk curtains. Its proprietor Cassie Brunweld serves a special wine that allows individuals to experience the emotions and memories of others. Cassie is able to ‘brew’ special versions of the wine that can help the weak willed or the cowardly. She can also make a version that implants a particular memory in the mind of someone for 500gp but will deny knowing how to. Cassie’s wine is made by a complex combination of herbs and run off from the psychoactive meads created in the Floral Sea.
Berlwin Candle Shop
This shop has been in the hands of the Berlwin family for over six generations. They sell all sorts of candles from simple tallow to exotic waxes and scents. Recently they have expanded into making scented oils, soaps, incense and other products. Well loved by the community they sell large religious candles to the temples and Botanica and gives candle stubs to the poor. Exotic candles can be special ordered that burn with strange colors or give off strange gasses.
Blue Water Bath
This large bathhouse goes heavy with the perfume scented waters. The entrance fee is 2sp and entrance is denied to all non-human, elf, or Halfling races. Blue Water Bath is extremely popular with the middle class.
Pangolin Theater
This large theater caters to the common man, playing simple comedies and tragedies. Occasional performances will lead to riots that the Town Guard are quick to quell. Seemingly always on the brink of financial collapse the theater changes hands often.
The Good Earth
This flower shop is run by a half-giant whose large size and fearsome appearance contrast greatly with his gentleness and nimble hands. If not in the shop he can be found tending to his flowers in any of the hundreds of flower boxes on the side of the building on the greenhouse on the roof.
White Willows Wondrous Wigs and Weaves
Popular with the nobility, thieves, and the bald this shop has a virtual monopoly of wig production in the canton. The wigs come in a variety of colors, shapes, and coifs and range anywhere from 1 to 100gp depending on quality and the hair needed. The shop will also buy hair for SP an inch.
House of Delights
Run by an odd shop keepers named Votrin this shop hosts an odd collection of items each designed for ‘pleasure’ Strange pantaloons, slippers, pillows, collars, stuffed animals, rocks, oils, potions, ‘herbal supplements’, unguents, whips, paddles, and outfits can be found amongst the disorganized shelves and tables. Votrin will claim that it is all magically imbued ‘for your pleasure’ when trying to upsell. He is also way too inquisitive about people’s ‘in most desires’.
Squid's Tattoo Parlor
Run by a heavily tattooed and bearded ex-sailor known only by his nickname of ‘Squid’ this is the premiere tattoo parlor in the canton. Squid was captured by the Inked Mages when a boy and has many stories to tell of the Sea of Wrecks. Prices for the tattoos run from 1 to 20gp depending on the style and colors. Examples of his work can be found on the walls.
White Willows pt15
Avenue
of Avarice
Avenue
of Avarice is the upper class district of White Willows home to most
of its bankers, merchants and the few remaining wizards. Multi-story
mansions and towers with wrought iron fences and lush private gardens
dominate this street. The City Guard is constantly on patrol here
and will beat up and boot out anyone they qualify as riff-raff.
There is little public land and business in this area.
Mazzah’s
Spire
This
crumbling spire is the home and tower for Mazzah the Magnificent a
local wizard of some renown. Once resplendent with its greenhouses
and observation dome the tower has fallen into disrepair and is
choked in ivy and moss. Large DO NOT DISTURB, NO SOLICITORS, and
BEWARE OF BLINK DOG signs cover the front gate to the building.
Mazzah will however welcome anyone who is selling any sort of Void
Elf items and will pay well above market cost if the seller has a
good story to go with the item. (He plans on opening a Void Elf
museum one day.)
Tower
of Forthran
This
space-age looking tower with its steel body, sweeping lines, and
geodesic sphere at the top has always been host to many local rumors.
No one knows who owns it and no one has seen anyone enter the door
at the base of the tower, but the grounds are still kept immaculate.
Plaza
of Verdant Delights
The
Avenue of Avarice ends in a cul-de-sac. Surrounding the tip of the
cul-de-sac is the Plaza of Verdant Delights. Kept well-groomed this
garden is in impeccable condition, its monstrous hedge sculptures are
life like and its odd marble fountains with their statues in various
pose of copulation and self-love have just the right amount of
creeping vines and vibrant flowers to give that perfect sense of
ennui the wealthy love so much. Getting hopelessly lost in its
azalea maze then making love to the first person you find is a
popular pass time for the bored wealthy wives of the Avenue of
Avarice.
Pazrah
Ashad’s Manor
This
house, bought recently by a wealthy Catty prince, has been turned
into a pleasure palace. Expensive perfumes can be smelled in the air
and the sound of soft music and hoity-toity laughter can be heard at
all hours. Pazrah can be found mostly often napping on his sun
drenched balcony wearing is dark glasses and lapping spiced cream
watching the antics of the socialites below. Pazrah will
occasionally spice things up by any number means. His last notorious
party was famous for serving Sahaugin Caviar laced with psychoactive
drugs and having his servants create a replica pirate galleon in his
lawn. Needless to say the neighbors want him out.
Fosar
Family Estate
The
Fosar family has long had its hands in a number of trading and
business ventures and is one of the wealthiest families inside the
canton. Unlike many of the noble families they have a strong work
ethic and their austere but comfortable grounds reflect that.
Instead of pleasure gardens the manor has a small but efficient farm
and orchard as well as an artificial lake stocked with fish.
Pulcholi
Family Estate
This
family rarely ventures forth from their compound and little is known
about the source of their wealth and there is much speculation to its
true source. Despite much of the manor grounds being over grown the
manor itself is extremely well kept. Strange visitors can be seen
coming and going at night to the manor.
White Willows pt14
Avenue
of the Masks
The
Avenue of the Masks is the demi-human section of White Willows and
while not entirely demi-humans (the street is extremely popular as a
place of residence for adventures and the bored rich seeking the
exotic) those that cannot afford to live in better parts of the city,
but can afford to live outside the slums, live here. This street
gets its name from the lanterns with mask like faces on them that are
strung out on wires between the buildings over the street. The
City Guard rarely patrols the area and most of the law enforcement is
done by various gangs based on species.
Sun
Rise Tea House
This
large four story building with bright red walls and large gently
curved pagoda like roofs is the center of Dowa culture in White
Willows. While its first story is a public tea house, theater, and
restaurant its upper stores are progressively more exclusive. Local
rumor has it that the fourth story is the headquarters of the Dowa
Yakuza.
Fi-FI-Fo-Fum’s
Tavern
This
tavern is run by a family of friendly half giants and while looking
like almost any tavern one might find everything from the food, to
the drinks, to the building itself, is 1.5x normal size.
Unsurprisingly then the tavern is well known for its large portions,
its ‘gallon o’beer’ special, and its large oversized beds. The
family is very nice and has an odd affinity for the smaller
demi-human races doddering on them like they were little children
(booster seats and bibs all around).
Brass
and Brimstone Society
This
unassuming black and red building is a combination coffee house,
printing press, and art supply shop. Owned and operated by a Roger
Bathalumex, one of the many recent Ba’atorians to flee the
Halknovian-Ba’atorian War for the Patchworks. The Brass and
Brimstone Society also publishes the Hoof
and Horn,
liberal newspaper run by Roger Bathalumex written in both Common and
Ba’atorian.
Fatty’s
Diner
Situated
on the edge of the Avenue of the Mask facing the City Center Fatty’s
Diner is a popular restaurant for all citizens of White Willows,
demi-human or not. Run by an overweight Halfling known as “Biggs”
the resturant is known for its greasy cheese and starch heavy
Halfling cuisine, low cost, and fast service. It is popular with all
strata of society but the upper classes would rather be caught dead
then in Fatty’s Diner so they have an almost unending line of
servants picking up take out. This line is a great place to hear
rumors about the upper classes as the servants love to kvetch.
The
Roost
This
tall tower is naked on the inside except for various girders
connection wall to wall. Known as “The Roost” this building
serves as the center of the Kenku population of White Willows. The
Roost is separate from the rest of White Willows and as the Town
Guard lacks any avian members its upper reaches are free from the
reach of the law. The lower sections are noisy and messy.
White Willows p13
The
City Underfoot
Below
White Willows is an ever expanding maze of storm drains, sewers,
basements, crypts, tunnels, vaults, and piping. The site on which
the city sits has been inhabited for centuries, even millennia,
according to rouge scholars and the mad street preachers. While the
surface city has only a few examples of its previous iterations, the
City Underfoot is a labyrinthine galley of the cities past. New
sewers bleed into old foundations. The transition between ages and
styles is jarring, one moment the wall are modem brick and mortar,
then rough carved caverns, then blasted clay, then large cyclopean
stone blocks.
There
is no set strata here, no codified geographic layer. The City
Underfoot is a jumble of styles and purposes. The City Underfoot is
poorly documented. No map of City Underfoot exists. There are only
landmarks and vague directions. This anarchic geography has made the
City Underfoot into a haven for criminals, cultists, monsters, and
worse. You do not find well and honest citizens in the City
Underfoot.
Mothbitten
Light
Despite
being a land locked nation, White Willows has a navy. Ordered with
the thankless task of patrolling the Nadir Aquifer this small
flotilla of boats armed with high-powered search beams make sure that
the Nadir Aquifer is kept free from monsters and the water keeps
clean and flowing to the surface. The headquarters of the navy is
the Mothbitten Light an ‘upside down’ lighthouse built under the
City of White Willows. Carved from a massive stalactite this serves
as both guild post and dry dock for the navy and anyone foolish
enough to explore the aquifer.
The
Mushroom Plantations
Early
in the history of White Willows large natural caverns were discovered
under the city. Dark and moist these caverns were the perfect place
to grow mushrooms in vast quantities. During sieges, droughts, and
poor harvests much of White Willows survives on these mushrooms.
Work on the Mushroom Plantations is done almost exclusively by slave
labor and is considered to be one of the worst positions one can be
sent to. Almost all of the slaves in the plantations are there
because they are serving a criminal sentence or are unwanted
elsewhere. Conditions on the plantations are awful, teams of slaves
are bringing in new piles of manure to replace the old, light is
rare, and those that have worked the plantations say that the
day-night cycle that rules the surface is nonexistent.
Thieves
Guild
Found
deep in the City Underfoot, well protected by numerous traps, false
doors, locks, and thugs is the Thieves Guild. A winding network of
interconnected and expanded tunnels and vaults the guild is based out
of an old temple, rumored to be dedicated to the God of Thievery.
(Appropriately the temple belonged to a different god, now lost to
time, before being taken over by the God of Thievery.) Much of the
complex is old and unused or sealed off. When high ranking members
of the Thieves Guild pass away their body is stolen from their tomb
on the surface (typically by their successor), flensed, and their
bones dipped in gold and eyes replaced with gemstones (all of which
are stolen, of course.) These skeletons roam the Guild complex
slaying those who cannot speak their secret cant and guarding
treasures long believed lost by the surface (and in many cases to the
guild itself).
Snoghorn
Sausages
Considered
by most to be the best sausages in the canton, Snoghorn the Halfling
butcher sausages have a special ingredient that he refuses to share.
Unknown to all but a few Snoghorn is a descendent of a group
cannibalistic Kender that managed to make their way to White
Willows decades ago known as the Cha-Houd. Snoghorn is by far the
most presentable of the Cha-Houd (which is saying something as he is
almost always covered in a layer of gore) and serves as the front man
for the tribe. The rest of his tribe works the abattoir under the
city and has a network of traps and hooks designed to pray on lone
pedestrians and the cities unwanted.
Goblin
Warrens
Hidden
in a section of sewers is an inbreed clan of goblins who have long
lived off of the trash and discarded items from the city above.
Somehow even more disgusting and stupid than their swamp-folk cousins
the Goblins of the City Underfoot are little more than savages with a
love for explosives.
The
Hive
The
madmen and children of White Willows often complain of scratching and
buzzing coming from the walls of basements. Most toss this off as
overactive immigrations or hallucinations brought on by poor quality
hooch but every now and again strange insects, some as big a dogs,
can be found in the City Underfoot.
Knucklebones
Hall
Run
by the Thieves Guild this illegal casino is a large cash pull for the
guild. Run by Vas Rorick, the Ba’atorian Duke of Dice, the drinks
here are strong and most of the games rigged so players earn just
enough to entice them to come back to lose even more in the future.
In addition to the standard gambling fair Knucklebones has a number
of other gambling opportunities, from slug races, to bareknuckle fist
fights.
White Willows pt12
Outside
the City
The
city cannot be contained by its mighty stone walls. Spilling out
from the fortification are small encampments and gardens along the
hills that lead up to the city
The
Terrace Gardens
All
along the hills surrounding White Willows are numerous terraces.
Built originally for defense many of these small plots of land have
been converted into gardens and are leased by the citizens within the
cities walls and serve as an additional source of income and a
respite from the city. The City Guard still ‘own’ the land and
have the legal right to take over a garden at any time. A system of
pumps and fountains runs water down from the wells in the city to the
gardens.
Gate
Town
Just
outside the city’s south gate is a collection of shacks, lean-tos,
and hovels popular with hermits, the extremely poor, and penny
pinching adventures. The Town Guard makes occasional sweeps of Gate
Town, each time tearing it to the ground but a few nights later the
hovels are back. The semi- permanent nature of the town and the
guard sweeps keep it relatively safe from large scale organized crime
but it is plagued by petty theft.
The
Gates
The
City of White Willows has two large gates, one south facing and one
north facing called quite plainly, North Gate and South Gate. The
city guard keeps a patrol on each gate at all times. The guards
never open the gates at night. Thanks to a legal loophole in the
canton charter they can charge anyone a tax to enter the city but
will rarely do so if the person is a local or poor. Foreign
merchants and adventures however are more than fair game.
The
Walls
Made
of large stacked basalt blocks made smooth from both handiwork and
erosion these 15ft tall walls are the primary defense of White
Willows. The city guard makes the occasional patrol of the wall but
sticks mostly to their guard towers in the city. While hard to climb
there are a few foot holds and hidden loose stones, the locations of
which are secreted but to a select few ne’er- do-wells
Town
Center
Centered
on the Tomb of the Ancestors, Willow Plaza, and The Immaculate Palace
the town center is the heart of the city of White Willows.
Tomb
of the Town Gods
This
squat black stone building is unadorned except for some large black
columns and a central bellower. Inside its polished stone halls are
numerous sealed crypts, each dedicated to previous rulers and great
citizens of White Willows, all of which are elevated to local deity
status and referred to collectively as the Town Gods. Most people
pay little heed to their minor ancestor gods here and mostly go
through the motions of respect such as bowing their head when passing
the building. Every resident of the city is expected to spend one
day a year helping clean and maintain the tomb, but most just end up
paying some indigent off the street to polish the stones.
Willow
Plaza
Arranged
in a circle around the Tomb of the Town Gods this large circular
public space is dominated by 13 large white willow trees arranged in
a circle from which the city and canton get their name. The trees
are said to be planted on the junction of major ley lines and where
already in place before the city was built. The parameter of this
open space is kept lit with white ever
burring torches
and people, both good and bad rich and poor, can be found here day
and night.
Bell
Tower
This
60ft tall stone tower has a system of advanced pneumatic bells driven
by large bells. It rings at dawn, noon, and sundown. It will also
ring on special occasions. An advanced system of punch cards can be
programs to play songs with the bells but no one is quite sure how it
works.
The
Immaculate Palace
This
large building is the home of the Lord Viscount Alva, the current
rule of White Willows. Once a fortress the palaces massive granite
was are covered in a thick veneer of marble. Two large iron golems,
posing as statues, guard the entrance. Weapons are banned in the
palace and all spell casters must have null bands on at all times.
Much of the palace is unused by the Lord Viscount, or has been given
over to various administrative offices of the government. Long gone
are the days of dandies and sycophants, the Lord Viscount has
ordered whole building along with the grounds are to be kept quiet at
all times. Ever since the death of his wife and child only a
skeleton crew maintains the palace.
White Willows pt11
The
City of White Willows
Avenue
of the Holies
This
street is the center of religious life in White Willows. A large
temple of the All-Gods dominates here, along with specific temples to
the All-Gods Solus, Mortuna, and Crom. Val Verdis has an ‘urban
grove’ here as well. The New-Gods are represented by a Church of
the Light Bringer and a Sanguine Temple.
Temple
of the All-Gods
This
large building is filled with hundreds of tiny shrines and small
booths in various states of upkeep. The most popular All-Gods are
well kept with candles and donations, while more obscure and
unpopular All-Gods are covered in dust. In addition to being a place
of worship the temple operates a number of other services including a
funeral parlor, soup kitchen, and religious counseling.
Temple
of Solus
This
building looks like the child between a stain glass window and a
greenhouse. Large iconography of suns and large sweeping rays are
built into the glass structure. Mirrors on the lawn are adjusted
hourly to pour light into the building. Services are held a dawn,
noon, and sundown. Temple also pays bounties for quashing cultist
activates.
Shrine
of Mortuna
This
small stone building is centered upon a fully clothed skeleton in the
garb of Mortuna. Many candles and offers line the floor of this
building. The priests and priestesses make sure to change the
skeletons outfits at the beginning of every month to the appropriate
color for the season and month. While there is no specific worship
time (as fate and death can strike at any time) there is almost
always at least one worshiper at the shrine at any given time. The
shrine also sells many materials to make home based shrines.
Temple
of Crom
This
wooden building is very plain and looks (and smells) more like a
sweat soaked beer hall that a holy site. Devotes of Crom can be
found lifting weights and saying devotionals in-between sets here at
any time of day. Every weekend the temple gets cleared out to host
games of strength like arm wrestling, tug of war, and caber tossing.
Food and drink sales from the games go directly to the temple and
Crom’s followers.
Church
of the Light Bringer
This
tall stone tower looks like a square light house with a bonfire at
the top. Despite being closed to non-worshipers the light on the top
is always lit. The Temple of Solus complains at least once a week to
the town guard about the ‘false light’ and why it is a nuisance
and a fire hazard.
Sanguine
Temple
This
building is known less for its religious usage and more for its
attached bakery. The scent of its fresh baked goods intermingle with
the incense from the other shrines giving the Avenue of the Holies
its unique smell.
Father
Jamillo
While
not a temple this small brightly painted home is covered in charms
and wind chimes is located on the Avenue of the Holies and is home to
a ‘miracle working and healer’ - Father Jamillo. This old man
with his wide brimmed straw hat, knowing smile, and scarred nose is
associated with thousands of miracles, from healing, clairvoyance,
levitation, exorcism, and stranger things. More skeptical
individuals might say that his ‘folk magic’ is just herbalism and
alchemy with a touch of the arcane but the old man has been able to
cure things that no medicine or wizard could. He also does not ‘set
off’ Detect
Magic
or Detect
Divine.
Botanicas
Many
small shops selling medicines, religious paraphernalia, statuary,
amulets, charms, oils, incense, perfumes and potions fill in the gaps
between the temples and street preachers. These are commonly
referred to as Botanicas and are there to fulfill the material needs
of the spiritual.
The
Street Preachers
Found
in the street and on the sidewalks of the Avenue of the Holies are
numerous preachers, prophets, madmen, conspiracy theorists,
philosophers. They mostly spout theological non-sense like how the
world is ending or that real life is a simulation or that they are
just pawns in a game. They follow people when the guard is not
looking and harass them until they donate or are told off.
Pigs
in a Barrel
This
is the only bar on the Avenue of the Holies. All of its furniture is
made from old wine barrels and most of its clientele are clerics and
worshipers from the avenue. The barkeep thinks that the gods are all
magic-using condemn and has open disdain for most religions but will
serve their members regardless, as long as they have coin. His
distance has made the tavern a neutral ground on the avenue, no
theological debate or divine pageantry is allowed inside.
Temple
Services
The
following services can be bought from most temples on the Avenue of
the Holies. Worshipers are given a discount pertaining to their
standing in the church. Resurrection services are not offered by the
temples. Not publicly anyway.
Temple
Services
Spell |
Cost |
Cure
(HD+CON hp) |
50gp |
Cure
Disease |
150gp |
Remove
Curse |
150gp |
Neutralize
Poison |
280gp |
White Willows pt10
The
Guilds of White Willows
Most
of the trade and professions in White Willows fall under the command
of a guild. These guilds wield massive influence, setting prices,
controlling nobles, and issuing regulations for their various
industries across the canton. These guilds are established in the
laws of the canton and are beheld only to the Lord Viscount himself.
He alone has the power to disband a guild and all of the guilds seek
to be in his good graces.
There
are also a number of ‘illegal guilds’ who function much like a
legal guild but do so without the protection of the law. Currently
three of the most powerful illegal guilds, the Thieves Guild, the
Beggars Guild, and the Assassins Guild are in a three way war that
has ground to a stalemate.
Guilds
of Note
Slavers
Guild
A
legal guild, despite the protest of many abolitionists, the Slavers
Guild has been losing a public relations war with the abolitionist
lately and is in the process of reforming itself. The Slavers Guild
is trying to move away from its old ‘whip and chain’ and has
begun promoting itself as a safer more humane way to treat criminals
and avoid loan sharks.
Mercenaries
Guild
The
Mercenaries Guild is made of a collation of many Mercenary Companies
who operate within the canton. The Mercenaries Guild operates
outside of the laws of the canton. Each member of the guild is
beheld only to the laws of the guild and to their home country while
abroad. The mercenaries themselves are a rough and tumble lot
however they are dependable and loyal to the job (a rarity these
days!). The Mercenaries Guild special status and its immunity to
many of the cantons laws are derived from one clause, that the guild
itself is fully loyal to the Lord Viscount and if in times of war
will fight for him (paid, of course).
Merchants
Guild
The
Merchants Guild is by far the most powerful guild in the canton, and
rivals in strength that of the nobles and the Lord Viscount himself.
As much of the cantons funds come from taxation of the activities of
this guild they have gained incredible political clout and power.
Few goods come in or out of the canton without the Merchants Guild
say so. The leaders of the guild have grown extremely wealthy (as
have their sycophants) and have begun to displace the traditional
noble class of the canton. The Lord Viscount still retains ultimate
control of the guild as their elected council must be approved by him
and the threat of disbandment is very real and would be welcomed by
many of the lesser merchants in the guild. A number of the Thieves
Guild and Assassins Guild are rumored to have infiltrated the
Merchants Guild.
Sages
Guild
The
Sages Guild is made up of the remnants of the White Willows Wizarding
College (WWWC). A shadow of its former self the guild is little more
than a collection of loosely affiliated mages, experts, alchemists,
and scientists. The guild still controls the old Wizarding
College’s library of arcane books and is the only reliable source
for arcane research in the canton. The current Lord Viscount hold
the sages of the guild in high regard and often consults them in
making long term plans and changes to the city.
Assassins
Guild
The
Assassins Guild is by far the smallest and the most secretive of all
the guilds and while it is not clear how many members it has, it is
rumored to be less than a hundred canton wide. Previous Lord
Viscounts had used the Assassins guild much more often than the
current Lord Viscount Alba. Falling out of the Lord Viscount s favor
has not that detriment to the guild (as nobles and jealous lovers
always keep them busy), but the three way war between themselves the
Beggar’s Guild and the Thieves Guild has. Local rumor has the
Assassins Guild planning an assault on a number of their enemies in
the near future.
Beggars
Guild
At
first little more than a gang of allied beggars trying to avoid
persecution and violence the Beggars Guild has grown into a powerful
force in the canton. While vagrancy and begging are illegal in the
canton the Beggars Guild often acts as the eyes and ears for the Town
Guards and has become more like a spy ring and source of rumors
within the past few years. The Beggars Guild has a large membership
and has many allies and even more enemies. Recently the Beggars
Guild has gone to great lengths and risks to ‘narc’ out members
of the Thieves and Assassins guild as those other guilds have begun
to either poach their members or outright attack them. As the guild
is decentralized and lacks a main hall they are always able to bounce
back from an attack. Members in the guild must tithe 10% of their
beggings to the guild and in exchange get protection, bread if they
haven’t eaten that day, access to a safe place to sleep, and the
latest Hobo Cant, a secret symbolic language that changes monthly.
Thieves
Guild
Next
to the Merchants Guild the Thieves Guild is the most powerful guild
in White Willows. Long illegal (and proud of it) the Thieves’
Guild is a major source of grief for the other guilds and the
government, however many of its members remain either well-hidden or
untouchable. The guilds strengths come in many forms, from its
intimate knowledge of the City Underfoot, to its many members who
have infiltrated the government and other guilds, to its raw
determination and defiance to the law.
The
Thieves Guild structure is loose and while each gang of thieves is
its own independent unit they all swear fidelity to the guild. In a
mockery of the government above members of the Theves Guild are
granted an honorific title according to their rank. The Thieves
Guild is currently run by a counsel of three thieves, “Squeaky”
Vito, Lord of Fences and Rackets, Katja the Bitch, hound mistress and
the Queen of Broken Knees, and the aptly named mute, Silent, Overlord
of the Empty Vault and Pocket. Below them are the dukes and
duchesses of various crimes. The guild is entitled to a cut of every
crime in the city, up to 50% depending on where one stands in the
organization. In return the guild has a network of fences, safe
houses, crooked guards, and thieves’ tools at their member’s
disposal. Being captured one too many times, crossing the guild, not
paying ones dues, or snitching will find one on the wrong end of the
guild. The guild is currently engaged in a three way stalemate of a
war between the Beggars Guild and the Assassins Guild for dominance
of the criminal underworld.
The
Thieves Guild has long been a thorn in the side of the Lord Viscount
and he has sout to remove them or dimish their power for years.
While some steps have been attempted to curb the power of the guild
they have mostly been superficial. The Lord Viscount knows how
powerful the guild is and if a direct assault was attempted against
them, while the Thieves Guild might be destroyed, so would the
government. One of the few effected countermeasures to the guild is
the slow process of taking control of the City Underfoot by the
Guard.
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