The Obelisk of Wonders
A white obelisk with veins of gold
towers over this small jungle coated island. This obelisks float about
two meters above the ground in a small clearing in the jungle. The
clearing appears to have once been part of a large building, perhaps a
temple, as it is covered in large while tiles with strange writing
carved into it. The obelisk has a faint glow to it at all times and
serves often as a beacon and navigational aid for nearby ships.
Periodically a beam of golden light shoots up to the heavens. A small
village has formed on this island run by a small cult that worships the
obelisk. The jungle is thick with fruit and the village has a clean and
plentiful spring along with a decent boarding house. While friendly they
are odd and keep referring to the obelisk as ‘her’ and speaking of ‘her
upcoming arrival.’
Fields of Keld
At a distance this
cold island looks as if it is covered in trees. As one gets closer they
see the trees for what they really are, large carved totem poles.
Thousands of totems dot this island and each marks the site of an
ancient barrow mound. A few brave grave robbers had plundered some of
the barrows. The grave robbers have reported vast treasure hordes
guarder by elaborate mechanical traps and hordes of undead warriors.
They have also reported that at night ghost roam the island looking for
bodies to possess.
Excavation
This island is dominated
by a vast ancient quarry. A gentile ramp leads down from tier to tier to
the basin below. The rock that makes up each tier is radically
different from the last, and after the sixth layer begins to exhibit
strange features unnatural to normal geology. After the twelfth first
layer, strange text is carved into the stones. After the eighteenth
layer, strange fossils of bizarre sea creatures appear embedded in the
stones. At the very bottom of the quarry, a single round metal hatch
with a valve. Glowing red runes are inscribed on the metal and it is
cold to the touch even during the hottest summers. No one has opened the
hatch and anyone who has spent time near it hears distant whispers and
is overcome with an overwhelming sense of dread.
Dry Corals
All
around the Gray Sea are small settlements made on bunches of giant
coral that jut from the sea often supplemented with structures made from
salvaged shipwrecks. At night the coral that makes up the majority of
these settlements glows with a faint bioluminescence. These settlements
are populated almost exclusively by Koa-Toa and are quite friendly to
visitors and ships. While these settlements have little in the way of
accommodations they Koa-Toa do sell fish and freshwater, as well as
totems and fetishes carved from the coral. Much like coral in the wild
strange and dangerous creatures often lurk in the coral below the water
line and many of the corals are poisonous. The Koa-Toa are used to these
creatures and immune to their poisons and often fail to mention their
presence to outsiders. Unfortunately many of these settlements are
vulnerable and fall under attack for pirates and sahuagin.
Saltland
Considers
an island by most Saltland is technically a very large pile of salt. A
village made of large salt blocks sits near the shore. The village
consists of houses, an inn, shops, storehouses, and even a temple. Only
two of the buildings remain occupied, the inn and the store. The shop
sell large blocks of salt, salted candies, and various salt cures. While
the villages take coinage, fresh vegetables and clean water prized more
than gold.
Kender Isles
This small chain of
forested atolls and small islands is covered in ruins of a long
forgotten, or soon to be created, empire and populated by a small
degenerate race known as the Kender. The trees here are rich with
fruits and the lagoons are thick with schools of fish. The tribal
inhabitants of these isles look much like the Halflings common to the
Blue Sea and there is even speculation that they are descended from a
common ancestry. The Kender welcome travelers to their land often
by traveling into The Gray Sea to invite expecting ships to their
islands in their dugout canoes. By day the Kender are quite kind
hearted. They lack any sort of concept of property, so they let guests
take what they can from their islands (they also try to take whatever
they can from their ships). However come nightfall the Kender
descend into madness becoming violent and vicious cannibals. The Kender do not eat their victims right away rather capturing them,
they instead consume them in a ritualistic fashion on the ruins that dot
their islands to the profane gods.
Steel Eater Island
This island is covered in rusted and broken machines. Large corroded
cogs and pipes stick out of the island and the surrounding waters. Vines
and small shrubs cover many of the deteriorating parts on the island
and everywhere there is a faint high pitched hum and the scent of copper
and ozone on the wind. Small shimmering pools of a prismatic corrosive
substance cover the island like pox marks. Most avoid the island as the
mechanical degradation that affects the objects on this island is caused
by the corrosive saliva from numerous packs of a small hairless six
legged creatures with long snouts known as Steel Eaters. Steel Eaters
eat the metal rich slurry that their corrosive saliva produces. More
interesting their droppings are made of the more corrosive resistance
metals, particularly silver, gold, and platinum. There have been more
than a few brave sailors who have defied their captain’s orders and
braved the pools of acid and jagged metal pieces of the dead machines
for as much Steel Eater scat as they could carry. Rumor has it that the
Steel Eaters are not natural to this island and that the eco-terrorist
group The Tangelroots breed them here as part of a weapons project.
The Zeniths
The
Zeniths are unique in that they are not true islands, nor are they an
individual set of islands. Zeniths can appear as a singular instance, or
more commonly as a cluster. The Zeniths are large hexagonal stone
pillars that seem to grow out of the oceans floor then collapse over a
short period of time. One day just the top of the Zenith will poke out
of the waves, then a few months later it may tower more than a 100
meters above the waters, then a few months after may have collapsed back
into the sea. Few Zeniths last for more than a year, but there are
exceptions. These pillars also bring up whatever is on the ocean floor
from where they sprout. While this is mostly sand, ooze, and rock, there
have been instance of old shipwrecks, massive skeletons, ancient
temples, and coral structures (with residents) being uplifted from the
depths.
Brass Onion Island
Brass Onion Island was once
a gleaming beautiful metropolis, its name long lost to time, filled
with painted towers and covered walkways of shades of blue and green
topped with brass domes but is now drowned under meters of ash. The
people who inhabited this city made great inventions that used power
harvested from the geologic power of the earth. In their hubris the
people of this city drew too much eventually causing the cataclysm that
engulfed their island. Now just the onion shaped brass domes of the
city’s tallest towers jut from above the ashes, giving the island its
name. A few brave treasure hunters have set up camps on this island
using the few exposed towers to dig down to the lower levels of the
city. Tails of both treasure and terror in equal measure have come from
below the ash; stories of gardens with tress that bear gems, of restless
dead that still burn from the inside, of mechanical menageries filled
with flocks of clockwork animals, of an armored shark like creatures
that hunts the ashes using sound.
Origami Isles
When
approaching the Origami Isles the first thing one might notice is the
abundance of loose papers floating in the sea. Strange currents seem to
draw all the papers that fall into The Gray Sea towards this island. The
second thing that one would notice is that all of the plant and animal
life on this island is made from folder paper. This island in inhabited
by a small society of origami Paper-Folk. The Paper-Folk are a friendly
lot and are always looking to trade. While the Paper-Folk do not eat
food like other creatures they consume paper and ink. The Paper-Folk and
the origami creatures that inhabit this island ‘hatch’ from large balls
of crumpled paper. Even stranger any paper brought to this island, and
isn’t consumed by the Paper-Folk, has a chance to become one of these
paper eggs. They only have one real resources for trade, but it is one
that is extremely vital to inter sea trading, Sending Cranes – letters
that when folder shift into birds and fly to any address written on them
at an incredible rate of speed.
Last Rites
When old
gods die, their shrines and the last of their followers make their way
to the island of Last Rites. Here all of the vestments and altars of
gods no longer worshiped are laid to rest in the sandy byways trapped in
the perpetual twilight. Carved totem poles, metal icons, painted
statues, and etched obelisks jut from the dunes like a petrified forest
to dead gods. Little grows on this anti-sacred island save for dune
grass. The last of the clergy from these dead gods makes up the
population of Last Rites. This island is somber and quiet, save for the
Market of Atonement, a marketplace that specializes in the fetishes and
charms of obscure religions. Also on the island, The Books of Midnight, a
library built into a perpetually sinking spiral staircase, that
catalogs the collected holy books of all of the religions of the Gray
and Known Seas.
The Eye of Al-Dren
The Eye of Al-Dren,
names for the navigator who first discovered this island, is in a
perpetual night. Nothing grows on this rocky island, save for small
patches of faint bioluminescent blue mushrooms. At the center of this
island is a complex consisting of a large stone observatory and a few
out buildings all carved from a single block of red sandstone. The out
buildings are stuffed to the brim with racks of star charts,
cosmological texts, drawings of astral bodies, and various
constellations. The telescope at the center of the facility is an overly
complex chamber of whirling gears and leavers and aligning the machine
required the inputs of hundreds of variables across various stations.
This said, the telescope itself does not move when activated, but the
sky around it does. This telescope is able to view the skies not only of
any of the Known Seas, but also numerous other skies as well.
Tarchipelago
Great
gobs of a tar float in the waters near the shore of this cluster of
small sandy islands covered in vast bubbling tar pits. The pitch from
these pits is known as being the best caulk and waterproofing agent
across The Gray and the Known Seas. Ships of all stripes and all makes
stop here for repairs and touchups and a small village of shipbuilders,
known as The Stop, has sprouted up to serve this industry. The Stop will
take on any job, and serve any ship, regardless of how unscrupulous or
amoral the task or crew may be. However, cutthroats and sea dogs are not
the most hazardous things on these islands. The great tar pits have a
tendency to disgorge not only large animated oozes of the sticky noxious
substance, but of vile agglomerations of tar and the bones from dozens
of skeletons.
Bullet Bottom
Nodules of metal are common
around the floor of this atoll. Most are knobby, roughly the size of a
hens egg, and made of iron, lead, or rarely phosphate. Very rarely
nodules of other metals, like gold, platinum, and even the god metals
like mithril and adamantium have been found. The nodules must be
harvested by hand or else risk disturbing the large schools of electric
eels that live in this area. A number of small weapons shops and
workshops have formed on the nearby atoll. Most are dedicated to
rounding out the nodules to make bullets and bolt heads, but a few
manufacture weapons themselves.
Al-Barshed
This island
has but a single ruin on it, an ancient collapsed watchtower made of
red sandstone. There is no plant or animal life on the island, save for
some scrub grasses and the occasional washed up shell. Hundreds of names
and dates have been carved into the ruined stone by passes by. This is a
popular stop for ships; the island is relatively safe and the anchorage
nearby is good. Few dare stay more than a night however, the longer one
stays on the island the more of an overwhelming sense of pessimistic
melancholy seems to affect their mood.
Hospital Island
This
forested island was known to cartographers but uninhabited for
centuries, until the Barnacle Pox hit the Known Seas and became a
pandemic. A hospital was quickly erected here for the sufferers,
providing a place where they could undergo the painful and bloody
process of scraping themselves cured. The pox, while it has come and
gone, seems to have had a lasting effect on the island. Great colonies
of barnacles, formed from the discarded scrapings from the pox
sufferers, can be found all over the island. If hurting for sustenance
the barnacles can be boiled into a soup, but run the risk of getting
infected. The brick hospital has been left to go fallow, now collapsed
in many sections but still have cashes of medical supplies for those
brave enough to navigate the dilapidated ruins and colonies of
barnacles.
Merchants Court
This island appears to be
plucked right out of the Shattered Isles and deposed in the mists of the
Gray Sea. A huge brick great house, now just a burnt shell, was built
in the style of the great manor houses popular over a century ago. This
manor at one point was ravaged by a fire destroying most of its wings.
Now the only intact buildings are the rickety stables and a small
temple, its altar long removed. A fountain near the center of the island
supplies fresh water and close inspection of the overgrown gardens will
yield wild versions of some of the crops cultivated here years ago.
Rumor has it that the ruins hide the vault of the patron of the manor
and are still guarded by his ghost.
Ashen Shores
An
island, more of a flat hill, juts out of the water. Its beaches are
hard-packed ashes and broken pumice and chunks of obsidian. Buried just
inches from the soil is thousands upon thousands of skeletons. Each
skeleton is still alive, as much as a skeleton can be alive. Each is
swimming, up from some unknown depth, trying to break the black surface.
They rarely make it. When they do make it the scramble desperately
trying to pack the ash and stones on their boney frame like a child
packing a sand castle. These ash packed will try desperately to leave
the island but if they touch water they fall apart. They cannot speak,
they have nothing of value, and will try to stowaway if possible. Rumor
has it that if kept away from the island for extend times they will
eventually grow a pale skin that allows them to blend in with regular
humans.
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