Sample Encounters for the Sea of Wrecks
- Crashed ship converted to a shrine to an Aboleth. A lick layer
of sticky mucus oozes from a rough hone statue of a tentacle in the
center of the ship. It’s sticky and hard to move it. 1d6+1 cultists
and their wizard priest leader.
- Crashed whaler ship infested by ghouls. They are feasting on the
corpse of a whale. While it smells bad a casual glances shows a large
hunk of ambergris at the center of the whale corpse. A better glace
shows that the ghouls are once the whalers. 2d6 ghouls. Large hunk of
ambergris (200gp to the right buyer) and an enchanted harpoon (counts-as
+1 spear).
- Friendly Koa-Toa have set up shop in a ruined barge. They sell
raw seafood, chum stew, and coral charms. They are kind of backwards,
easily distracted, and easily hoodwinked by fast talkers. They are also
extremely vengeful once they relies they have been tricked.
- Hermit wizard is looking to buy paper at a very high price. He
has a few minor magic items. The exterior of his ship is covered in a
thick layer of seagull guano. He is always yelling at the gulls and
says that he has been cursed by cheating on a sea nymph with her sister.
- Sauhagin breeding layer. Huge masses of translucent eggs bob in
the water of the half sunk hull. They look like leather pouches and a
tiny silhouette of a Sahuagin tadpole can be seen if you hold it up to
the light. 50% chance that there will be adult Sahuagin guarding it.
The eggs are considered a delicacy by many races (think of it as a cross
between an egg and an oyster). Sauhagin can be distracted if you throw
the egg pouches at them. Hang on to them for too long and they may
hatch.
- A water elemental got trapped in this ships hull during the last
storm. Will attack anyone who enters but will make a break for the
nearest open exit (trap door or porthole) if given the chance. There is
a large cache of non-soluble treasure (mostly copper bars with a heavy
patina)
- A Golem Ship (living ship that is a remnant from a long forgotten
war) is stuck in some rocks. It promises a reward (hidden treasure,
some of its weapons) if freed. 50% chance it attacked the PCs when
freed, 25% is zooms off to attack the nearest ship, 25% chance that they
never see the Golem Ship again, but here rumors of a ghost ship in the
future.
- A single canoe lies moored to a large rock. THEY ARE COMING in
over a dozen languages are carved in the stone along with the symbol for
a dark god/pirate fleet/pelagic nightmare creature/the PCs names.
Close inspection of the rock shows it to be hollow with a hidden supply
cashed, for fighting said prophesied entity.
- A wreck has been converted to a fish and chips shop. But the fish that’s being fried is Koa-Toa. It has been so long since the PCs have had anything besides ship biscuits and brackish rum and the fish and chips smells great and the price is right. Eating it will fill their bellies (and hp) but eating an intelligent creature is an immoral act.
- A massive anemone has begun to grow in the hold of a ship and is
now seen as an object of worship by a Koa-Toa family. Unfortunately
there is a hole in the hull of the ship, and the family must keep adding
more seawater to the hold or else the anemone begins to dry out and
begin to die. The hold in addition to the anemone is also filled with
treasure and supplies. Letting it dry would make the hold easy access,
but would also involve most likely killing the Koa-Toa family. Maybe if
the PCs are willing to help patch the hole, the Koa-Toa, long scene
immune to the poison will share some of the bounty
- Sargaussm tangled webs cover this ship. A seal wriggles in wrapped in webbing. The faint sparkle of treasure can be seen through the webbing. Then you see up in the masts. Eight wall crawling tentacles, eight eyes, black beak, bright poisonous skin, shoots web or ink as needed - Arachnopuss. Thankful it is sleeping. Maybe if your careful you can get that treasure without tangle in the web and waking the beast. Maybe it's best to let a sleeping arachnopuss lie.
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