Sunday, November 4, 2018

Cybernetic Bastards - Session 2

(thanks megafunk)

City Weather Table

The the near cyberpunk-future the weather is fucked.  It always seems to be raining and when the sun does shine its through a thick orange smog.  Ice storms, heatwaves, electric storms, and radioactive blowouts can all happen in the same day.  Use the generator below to see what the weather is like in the city.


Saturday, October 27, 2018

Cybernetic Bastards

I made a cyberpunk hack for Into the Odd, based on the EBL playtest packet 2

Get it here

Whats so different between this and ItO?

Archana is now Chrome - your augs, chips, laser guns, and other high tech gadgets.

Critical Damage and Wounds are now just Wounds.  When your out of HP roll STR to avoid getting a Wound.  You get Wounds based on how bad you fail this roll.

Sunday, July 15, 2018

White Willows pt19 - Boulevard of Bureaucrats


This part of the city is referred to as the ‘Beige Quarter’ by residents of the city. Most of the day to day operations of the government and the guard are served by the many Bureaucrats that make the gears of government run.

Town Guard Headquarters
This large complex serves as the base of operations for the Town Guard of White Willows. It consists of a defensive stone wall with a large open courtyard in the center. Despite being here for centuries there are very few permanent buildings on the campus and most of the Guards offices are in large bleached canvas tents.

The City Gaol
The City Gaol is a dark in foreboding block of gray granite with no windows, one gate, and topped with a tangle of razor wire on top. The jail is mainly used for holding criminals awaiting trial or as a ‘cool off’ for drunks, hot heads, and the occasional youth riot. The jail is strictly split into sections for each class, the upper level for the wealthy, whose cells are more like barred apartments, the ground floor for the moderates and middle class, the most akin to what we might think a prison is, and finally for the poor the squalid under dungeons where the accused are kept chained to the wall until their trial.

There are older sections of the jail, where the canton keeps prisoners that cannot be given a trial, or who have been identified as being too much of a risk to be made into a slave or catch the executioner’s axe. This section of the jail has a bad reputation and is feared as the place where they ‘lock you up and throw away the key.’ Indeed there are cells in this area where the doors have been bricked over and the whole are plays host to strange phenomena and odd noises.

Visitors, unless with legal counsel, are not allowed in, but the guards are able to be bribed.

Tax Collection Bureau
The Tax Collection Bureau (TCB) is hosted in a building built like a small fortress. Square, squat, and plain made of dark gray stone and lacking windows a squad of specially made golems patrols the top of the top of the building day and night. The stark building clashes with its garish inhabitants as tax collectors for the canton dress in bright colors and outlandish attire. The uniform for a tax collector is similar to a landsknecht with wide floppy hats, bright hose, and overly enlarged codpieces. Make no mistake however, Warwick the Stern, the large nosed Halfling who runs the tax collection bureau, is efficient and disciplined and expects no mistakes and nothing but the best from his employees. The TCB is known for hiring a lot of ex-adventures and demi-humans. The TCB has been cracking down on illegal slave trading so the canton can get its 10%.

Nobles Court
This court is dedicated to the legal issues of the upper classes and of maters of state. Run by Chief Magistrate Tallo he demands a court free of antics, clean, and as quiet as a library. Tallo is harsh with his settlements and many cases that would be considered minor often get long slave times or the death sentence. This said Tallo is extremely corrupt and trials are often just a farce for who can bribe him the most.

The Low Court
This court is dedicated to the legal issues of the lower classes and is undermanned and understaffed to deal with all of the issues. Chief Magistrate Balfar is known for giving out strange and bizarre punishments and has begun to charge spectators viewing rights to the punishments. He has been using the funds to increase the staff of the court and create a defensive fund to protect peasants from abuses of the nobles.

Office of Street Scoopers
This office controls a small army of slaves and day workers whose sole job it is to clean the city of trash and refuse. They are all equipped in bleached white uniforms and sweep each street at random (but the wealth areas get cleaned more often). The basement of the office is a temple dedicated to the bald God of Cleanliness and everyone who leaves smells lemony-fresh.

Involuntary Fire Brigade
Made mostly of slaves, criminals, and some randomly drafted citizens the Involuntary Fire Brigade focuses on stopping any fires that might flare up in the city. They are equipped with numerous axes, ladders, and two Decanters of Endless Water. Despite its press gang origins the Involuntary Fire Brigade is well respected.

City Archives
This large plain building is filled to the brim with old scrolls and dusty tomes. Staffed by a single nearsighted bureaucrat the City Archives contains copies of old city data – censuses, old deeds, and family genealogies.

The Golden Goose
One of the few buildings on this street not dedicated to the government The Golden Goose is a small restaurant run by old widow by the name of Nanella. Famous for her bowls of roast goose and rice she opens at noon and closes when she sells out, which is often within the hour. Much beloved by the local bureaucrats it pays to be friends with Nanella as she can get you in to many places that the bureaucrats would normally keep you out.

White Willows pt18

Boulevard of Business
The financial and commercial heart of the city the Boulevard of Business is what most people think of the city when mentioned. Its street is home to hundreds of small shops and vendors catering to all and any tastes.

First Sacrosanct Bank
White Willows is the center of the cantons commercial power and as such home to its only bank. The First Sacrosanct Bank gives out loans, and protects its customer’s money. A 1,000gp minimum is required to open an account here. Loans can be taken out but require a rigorous credit check and audit (500gp/level @ 15% interest, membership required). The interior of the bank is richly appointed with black marble columns and brass fittings and its exterior is made from a white stone in an almost temple like fashion. (Despite public denying it, local rumors persist that there may be a temple to the God of Greed hidden within the bank). The most impressive feature of the First Sacrosanct Bank are its guardians, 20ft tall golden single eyed golems with mace like fists. They fire beams of burning red energy from their eye and their eyes follow each and every person who enters the building. A few thieves had tried to crack the vault but the Golden Golems soon rendered them to dust and bone.

H.H.R. Pawn and Lending
Those that have been turned down by the First Sacrosanct Bank may turn to the nefarious H.H.R. Pawn and Lending (300gp/level @ 25% interest). Operated by the shrewd and aloof Halfling businessman Helix Halsteder Rigoon he has brokered a monopoly on pawn and lending in the city due to a decades old contract with the Lord Viscount for services rendered in time of need (as well as a generous bribe to the Thieves Guild). In addition to offering loans HHR also offers appraisals of treasures and gems, money changing (he is quite proud of his exotic currency collection and is always looking to increase it), and pawning (he prefers ‘easy to move’ items like jewelry and gems, and dislikes rare and strange artifacts). HHR often hires thugs, brigands, and adventures to collect on those who have defaulted on their debt. HHR is not a part of the Thieves’ Guild (despite rumor) but operates a bit more on the ‘gray’ side of the law.

Bull and Bear Bazaar
The central feature of the Boulevard of Business is the massive Bull and Bear Bazaar. Swarming with hawkers and vendors selling everything and anything imaginable no trip to White Willows is complete without a trip to the Bazaar.

The bazaar is a large cobblestone open plaza. At the center of the Bazaar is the Pilar of Objewl, 30ft sheer marble pillar that at its top features a statue of a bull and a bear back-to-back palms out made of gold. Legends say that placing an offering of coin in the palms of the animal will grant the blessing of the Objewl, God of the Free Market and Enterprise. Purportedly the best way to do this is to tie ones bootstraps around the pillar and pull themselves up by them.

On market days the Bazaar is crowed with up to 2d6x100 individuals from all across the canton and beyond. A preferred stop for adventures, merchants and thieves the Town Guard has a strong presence in the bazaar. Fights and pickpockets are common but unless they involve the vendors the Town Guard rarely steps in. If the Town Guard does step in they step in hard with clubs swinging.

The Bazaar is open day and night, lit by enchanted hanging lanterns the wires of which all radiate off the Pillar of Objewl. Most vendors close shop at night and as the crowds disperse, wandering minstrels, street preforms and ‘purveyors of the flesh’ come out. [[During the day any objects from the ALL SHOPS COMBINED list can be found along with just about any domestic and simple items, and in season fruits and vegetables]] along with 2d6 of the shops on the "Strange Shops of the Bull and Bear Bazaar" table

The Sword and Boarding House
This large dilapidated building known as the ‘Cheap Sleeps’ is a pest filled boarding house popular with penny pinchers, mercenaries, and savages. (1SP a night) It serves no food and asks that all are out of the building by noon for the daily delousing.

Wandering Merchants Inn
The Wandering Merchants Inn is a typical inn that one might find in any city. Popular with out of city traders the inn provider food, drink, beds, and nightly entertainment. Owned by the former adventurer Cylon he is currently seeking to unload the inn on someone else.

Priswinsky Wines and Ales
Porter “Port” Priswinsky operates this brightly painted shop that sells a wide collection of rare and exotic wines and ales. Port, along with his partner “Dandy” Danrell serve a clientele that is mostly foreign merchants looking for a taste of home and bored nobles looking for something more exotic than what the vineyards and brewers of White Willows can produce. Prices range from 1sp to over 500gp per bottle/growler. Due to his clientele Port and Dandy are very knowledgeable about the tastes and habits of the merchants and nobles of White Willows. Hidden in a large wine cask in the basement is an Avatar of the God of Wine. Porter would like the avatar gone but does not want to invoke the ire of a god, particular one who could spoil his entire stock and has been trying, for years to get rid of the giant cask that the avatar lives in.

Adama Pottery
This shop smells of wet clay, burning kilns, and a strange metallic scent. While workmen churn out most of the cantons pottery, Adama, the master potter works in experimentation in the basement. He has recently created small clay golems (made from enchanted clay from the nearby mountains and trolls blood) and plans on selling them as ‘humane and safe’ alternates to slaves. He fears that the Slavers Guild will try to stop him and is a bit paranoid but will open up to anyone know as an abolitionist.

White Beards Arms and Armor
Run by two twin brothers who both have a set of twin daughters White Beards Arms and Armor is the best armorer in the canton. All of their goods sold are masterwork quality and are prized by enchanters as their arms and armor seems to keep enchantments better. Their daughters are looking to go out adventuring, just like their fathers did in their younger years, but their fathers do not approve.

Blinky the Blacksmith
Halmor the blacksmith runs this small shop that specializes in pole arms and axes. He has a pet mini-blinkdog that runs around the shop. Halmor is an ex-mercenary and serves part time in the town guard.

Varket’s Furs
Harold Varket small shop sells most exotic furs to the noble classes. Leopard, tiger, lion, wolf, minx and giant hamster can all be found in his shop. Varket posts the occasional bounty for specific creatures and gladly buy furs from hunted animals from his backdoor. Harold, while looking a bit like a pomp, is a skilled hunter himself.

Slavers Guild
Ruff Rodger runs the Slavers Guild and is primarily dedicated to stamping out illegal slavery and making sure the other slavers play nice. Slavery has become unpopular in White Willows in the past few years due to a few ‘ugly’ incidents. Rodger has been trying to fix the PR image of slavery from whips and chains to that of a more indentured servitude. The Slavers Guild is entitled to a levy of 10gp per slave each year from every slaver at the start of the New Year. Thanks to some legal loopholes many slaves are freed on the last day of the year so they are not taxed and the first few weeks of the New Year involve a lot of slave re-capturing.

Horse Market
A slight misnomer, this large open pavilion and adjoining stables serves all mounts of all types and their needs. Numerous smaller stalls can be found in the building and the scent of animals and hay and the sound of whinnies and hawkers dominate the air.

The Whistler
This lazy Halfling by the name of Curly is able to teach horses tricks and commands that function on a series of whistles. A tin whistle will be hanging on his stall along with a sign that says “BLOW FOR SERVICE.” He can be found napping in one of the stables. Teaching a horse “whistle tricks” costs 20gp and takes d4 weeks and at the end of that time roll a d6 on the table below. The mount knows that trick and all under that roll.

Whistle Tricks
Roll Trick
1 Come”
2 Go Home”
3 Move Silently”
4 Whinnie”
5 Alert”
6 Make up your own

Agular Saddles
Jose Agular an Azorian craftsman that runs the saddle shop. While expensive his saddles are of the highest quality and materials and are very good for extended rides. He also sells a number of other leather goods, including saddle bags and cowboy boots.

Lucky’s Horseshoes
Marty “Lucky” Luskvar is a Halfling farrier. He attracts customers to his shop by his gimmick of juggling horseshoes and offering a discount to anyone who can beat him in a game of horseshoes. (Rigged of course, his ‘lucky horseshoe’ is a magnet and strikes true every time). Lucky is extremely greedy and has no scruples with doing less than legal work for coin.

Slick Vic’s Mounts
A catty salesman that goes by Vic that wears an all while suite and cowboy hat and talks in a thick faked drawl runs the largest stable in White Willows. Vic has a wide variety of common mounts (donkeys, horses, and lizards) as well as a supply of special mounts for sale (roll d20 4 times on the Strange Mounts table to determine which are for sale that week).

White Willows pt17

Avenue of the Academics
Formerly the White Willows Wizarding College (WWWC) post-Boggie Pox this area is now the Avenue of the Academics. The old college serves as a new college, focusing on more mundane subjects, as well as the home of the cities intelligentsia. This area is a home to artists, radicals, drop-outs, NEETS, philosophers, charlatans, madmen, cranks, as well as the over-educated and under employed. The city guard has a ‘light touch’ with this area as heavy handedness can lead to riots. The old dormitory of the college are now apartment complexes and small cafes and taverns line the streets. It is a lovely neighborhood, if one can look past the riots, ennui filled youth, and the occasional alchemical accident.

The Sages Guild
The Boggie Pox devastated most instructions of magical learning and the wizard college of White Willows was no exception. Within a few years of the pox the school was dissolved. Still education seeped from its walls and soon many educated in the more mundane arts begin to inhabit the rundown campus. Now known as the Sage’s Guild the old wizard college serves as a base for medicine, alchemy, and higher learning in the canton.

The Library
One of the few components of the old wizard college to remain relatively intact, thanks to the quick actions of Lord Viscount Alva who bought the library to prevent its knowledge from falling into the wrong hands. Most of the library is dedicated to mundane books and offers free reading classes to citizens. The librarians who run the library are willing to pay premium prices for rare books which they add to the library’s collection. Also not all of the arcane texts are lost and for an extra fee most non-necromancy and non-evocations spells third level or less can be found for research. Access to spells from the school of necromancy, evocation, or anything higher that third level, requires a writ from the Lord Viscount himself (along with a generous fee to the Library.)

Sages Offices
Sages, a catch all term that people use for anyone who is an expert in their field, inhabit most of the old college. Many of the classrooms and study halls have been converted into studio apartments and private laboratories. Sages that pay guild dues can reside on campus. Many when not involved with personal research offer their skills for a fee. The sages are all strange and eccentric and more interested in their studies than people. Each has an apprentice along with a number of slaves that assist with work.

Wands and Wonders Supply House
This shop sells a variety of strange substances for arcane and alchemical usages. Jars of strange unguents, preserved monster parts, and exotic herbs and minerals line the shelves of this shop. Jaskar the Inquisitive the hooded proprietor of this shop follows his customers around like a hawk, partially to assist partially to make sure they do not steal or break anything. Jaskar has a small group of ‘apprentices’ (slaves really) that take care of the day to day functions of the shop that he does not want to do. Jaskar will buy any sort of magical curio, strange herb or mineral, whole monster corpses for 3d6/HD, and specific parts for d6/HD. Jaskar sells scrolls and potions up to 3rd level and minor enchanted weapons and armor.