Monday, November 19, 2018
Sunday, November 4, 2018
City Weather Table
The the near cyberpunk-future the weather is fucked. It always seems to be raining and when the sun does shine its through a thick orange smog. Ice storms, heatwaves, electric storms, and radioactive blowouts can all happen in the same day. Use the generator below to see what the weather is like in the city.
Saturday, October 27, 2018
Cybernetic Bastards
I made a cyberpunk hack for Into the Odd, based on the EBL playtest packet 2
Get it here
Whats so different between this and ItO?
Archana is now Chrome - your augs, chips, laser guns, and other high tech gadgets.
Critical Damage and Wounds are now just Wounds. When your out of HP roll STR to avoid getting a Wound. You get Wounds based on how bad you fail this roll.
Get it here
Whats so different between this and ItO?
Archana is now Chrome - your augs, chips, laser guns, and other high tech gadgets.
Critical Damage and Wounds are now just Wounds. When your out of HP roll STR to avoid getting a Wound. You get Wounds based on how bad you fail this roll.
Sunday, July 15, 2018
White Willows pt19 - Boulevard of Bureaucrats
This
part of the city is referred to as the ‘Beige Quarter’ by
residents of the city. Most of the day to day operations of the
government and the guard are served by the many Bureaucrats that make
the gears of government run.
Town
Guard Headquarters
This
large complex serves as the base of operations for the Town Guard of
White Willows. It consists of a defensive stone wall with a large
open courtyard in the center. Despite being here for centuries there
are very few permanent buildings on the campus and most of the Guards
offices are in large bleached canvas tents.
The
City Gaol
The
City Gaol
is a dark in foreboding block of gray granite with no windows, one
gate, and topped with a tangle of razor wire on top. The jail is
mainly used for holding criminals awaiting trial or as a ‘cool off’
for drunks, hot heads, and the occasional youth riot. The jail is
strictly split into sections for each class, the upper level for the
wealthy, whose cells are more like barred apartments, the ground
floor for the moderates and middle class, the most akin to what we
might think a prison is, and finally for the poor the squalid under
dungeons where the accused are kept chained to the wall until their
trial.
There
are older sections of the jail, where the canton keeps prisoners that
cannot be given a trial, or who have been
identified
as being too much of a risk to be made into a slave or catch the
executioner’s axe. This section of the jail has a bad reputation
and is feared as the place where they ‘lock you up and throw away
the key.’ Indeed there are cells in this area where the doors have
been bricked over and the whole are plays host to strange phenomena
and odd noises.
Visitors,
unless with legal counsel, are not allowed in, but the guards are
able to be bribed.
Tax
Collection Bureau
The
Tax Collection Bureau (TCB) is hosted in a building built like a
small fortress. Square, squat, and plain made of dark gray stone and
lacking windows a squad of specially made golems patrols the top of
the top of the building day and night. The stark building clashes
with its garish inhabitants as tax collectors for the canton dress in
bright colors and outlandish attire. The uniform for a tax collector
is similar to a landsknecht with wide floppy hats, bright hose, and
overly enlarged codpieces. Make no mistake however, Warwick the
Stern, the large nosed Halfling who runs the tax collection bureau,
is efficient and disciplined and expects no mistakes and nothing but
the best from his employees. The TCB is known for hiring a lot of
ex-adventures and demi-humans. The TCB has been cracking down on
illegal slave trading so the canton can get its 10%.
Nobles
Court
This
court is dedicated to the legal issues of the upper classes and of
maters of state. Run by Chief Magistrate Tallo he demands a court
free of antics, clean, and as quiet as a library. Tallo is harsh
with his settlements and many cases that would be considered minor
often get long slave times or the death sentence. This said Tallo is
extremely corrupt and trials are often just a farce for who can bribe
him the most.
The
Low Court
This
court is dedicated to the legal issues of the lower classes and is
undermanned and understaffed to deal with all of the issues. Chief
Magistrate Balfar is known for giving out strange and bizarre
punishments and has begun to charge spectators viewing rights to the
punishments. He has been using the funds to increase the staff of
the court and create a defensive fund to protect peasants from abuses
of the nobles.
Office
of Street Scoopers
This
office controls a small army of slaves and day workers whose sole job
it is to clean the city of trash and refuse. They are all equipped
in bleached white uniforms and sweep each street at random (but the
wealth areas get cleaned more often). The basement of the office is
a temple dedicated to the bald God of Cleanliness and everyone who
leaves smells lemony-fresh.
Involuntary
Fire Brigade
Made
mostly of slaves, criminals, and some randomly drafted citizens the
Involuntary Fire Brigade focuses on stopping any fires that might
flare up in the city. They are equipped with numerous axes, ladders,
and two Decanters
of Endless Water. Despite
its press gang origins the Involuntary Fire Brigade is well
respected.
City
Archives
This
large plain building is filled to the brim with old scrolls and dusty
tomes. Staffed by a single nearsighted bureaucrat the City Archives
contains copies of old city data – censuses, old deeds, and family
genealogies.
The
Golden Goose
One
of the few buildings on this street not dedicated to the government
The Golden Goose is a small restaurant run by old widow by the name
of Nanella. Famous for her bowls of roast goose and rice she opens
at noon and closes when she sells out, which is often within the
hour. Much beloved by the local bureaucrats it pays to be friends
with Nanella as she can get you in to many places that the
bureaucrats would normally keep you out.
White Willows pt18
Boulevard
of Business
The
financial and commercial heart of the city the Boulevard of Business
is what most people think of the city when mentioned. Its street is
home to hundreds of small shops and vendors catering to all and any
tastes.
First
Sacrosanct Bank
White
Willows is the center of the cantons commercial power and as such
home to its only bank. The First Sacrosanct Bank gives out loans,
and protects its customer’s money. A 1,000gp minimum is required
to open an account here. Loans can be taken out but require a
rigorous credit check and audit (500gp/level @ 15% interest,
membership required). The interior of the bank is richly appointed
with black marble columns and brass fittings and its exterior is made
from a white stone in an almost temple like fashion. (Despite public
denying it, local rumors persist that there may be a temple to the
God of Greed hidden within the bank). The most impressive feature of
the First Sacrosanct Bank are its guardians, 20ft tall golden single
eyed golems with mace like fists. They fire beams of burning red
energy from their eye and their eyes follow each and every person who
enters the building. A few thieves had tried to crack the vault but
the Golden Golems soon rendered them to dust and bone.
H.H.R.
Pawn and Lending
Those
that have been turned down by the First Sacrosanct Bank may turn to
the nefarious H.H.R. Pawn and Lending (300gp/level @ 25% interest).
Operated by the shrewd and aloof Halfling businessman Helix Halsteder
Rigoon he has brokered a monopoly on pawn and lending in the city due
to a decades old contract with the Lord Viscount for services
rendered in time of need (as well as a generous bribe to the Thieves
Guild). In addition to offering loans HHR also offers appraisals of
treasures and gems, money changing (he is quite proud of his exotic
currency collection and is always looking to increase it), and
pawning (he prefers ‘easy to move’ items like jewelry and gems,
and dislikes rare and strange artifacts). HHR often hires thugs,
brigands, and adventures to collect on those who have defaulted on
their debt. HHR is not a part of the Thieves’ Guild (despite
rumor) but operates a bit more on the ‘gray’ side of the law.
Bull
and Bear Bazaar
The
central feature of the Boulevard of Business is the massive Bull and
Bear Bazaar. Swarming with hawkers and vendors selling everything
and anything imaginable no trip to White Willows is complete without
a trip to the Bazaar.
The
bazaar is a large cobblestone open plaza. At the center of the
Bazaar is the Pilar of Objewl, 30ft sheer marble pillar that at its
top features a statue of a bull and a bear back-to-back palms out
made of gold. Legends say that placing an offering of coin in the
palms of the animal will grant the blessing of the Objewl, God of the
Free Market and Enterprise. Purportedly the best way to do this is
to tie ones bootstraps around the pillar and pull themselves up by
them.
On
market days the Bazaar is crowed with up to 2d6x100 individuals from
all across the canton and beyond. A preferred stop for adventures,
merchants and thieves the Town Guard has a strong presence in the
bazaar. Fights and pickpockets are common but unless they involve
the vendors the Town Guard rarely steps in. If the Town Guard does
step in they step in hard with clubs swinging.
The
Bazaar is open day and night, lit by enchanted hanging lanterns the
wires of which all radiate off the Pillar of Objewl. Most vendors
close shop at night and as the crowds disperse, wandering minstrels,
street preforms and ‘purveyors of the flesh’ come out. [[During
the day any objects from the ALL SHOPS COMBINED list can be found
along with just about any domestic and simple items, and in season
fruits and vegetables]] along with 2d6 of the shops on the "Strange
Shops of the Bull and Bear Bazaar" table
The
Sword and Boarding House
This
large dilapidated building known as the ‘Cheap Sleeps’ is a pest
filled boarding house popular with penny pinchers, mercenaries, and
savages. (1SP a night) It serves no food and asks that all are out
of the building by noon for the daily delousing.
Wandering
Merchants Inn
The
Wandering Merchants Inn is a typical inn that one might find in any
city. Popular with out of city traders the inn provider food, drink,
beds, and nightly entertainment. Owned by the former adventurer
Cylon he is currently seeking to unload the inn on someone else.
Priswinsky
Wines and Ales
Porter
“Port” Priswinsky operates this brightly painted shop that sells
a wide collection of rare and exotic wines and ales. Port, along
with his partner “Dandy” Danrell serve a clientele that is mostly
foreign merchants looking for a taste of home and bored nobles
looking for something more exotic than what the vineyards and brewers
of White Willows can produce. Prices range from 1sp to over 500gp
per bottle/growler. Due to his clientele Port and Dandy are very
knowledgeable about the tastes and habits of the merchants and nobles
of White Willows. Hidden in a large wine cask in the basement is an
Avatar of the God of Wine. Porter would like the avatar gone but
does not want to invoke the ire of a god, particular one who could
spoil his entire stock and has been trying, for years to get rid of
the giant cask that the avatar lives in.
Adama
Pottery
This
shop smells of wet clay, burning kilns, and a strange metallic scent.
While workmen churn out most of the cantons pottery, Adama, the
master potter works in experimentation in the basement. He has
recently created small clay golems (made from enchanted clay from the
nearby mountains and trolls blood) and plans on selling them as
‘humane and safe’ alternates to slaves. He fears that the
Slavers Guild will try to stop him and is a bit paranoid but will
open up to anyone know as an abolitionist.
White
Beards Arms and Armor
Run
by two twin brothers who both have a set of twin daughters White
Beards Arms and Armor is the best armorer in the canton. All of
their goods sold are masterwork quality and are prized by enchanters
as their arms and armor seems to keep enchantments better. Their
daughters are looking to go out adventuring, just like their fathers
did in their younger years, but their fathers do not approve.
Blinky
the Blacksmith
Halmor
the blacksmith runs this small shop that specializes in pole arms and
axes. He has a pet mini-blinkdog that runs around the shop. Halmor
is an ex-mercenary and serves part time in the town guard.
Varket’s
Furs
Harold
Varket small shop sells most exotic furs to the noble classes.
Leopard, tiger, lion, wolf, minx and giant hamster can all be found
in his shop. Varket posts the occasional bounty for specific
creatures and gladly buy furs from hunted animals from his backdoor.
Harold, while looking a bit like a pomp, is a skilled hunter himself.
Slavers
Guild
Ruff
Rodger runs the Slavers Guild and is primarily dedicated to stamping
out illegal slavery and making sure the other slavers play nice.
Slavery has become unpopular in White Willows in the past few years
due to a few ‘ugly’ incidents. Rodger has been trying to fix the
PR image of slavery from whips and chains to that of a more
indentured servitude. The Slavers Guild is entitled to a levy of
10gp per slave each year from every slaver at the start of the New
Year. Thanks to some legal loopholes many slaves are freed on the
last day of the year so they are not taxed and the first few weeks of
the New Year involve a lot of slave re-capturing.
Horse
Market
A
slight misnomer, this large open pavilion and adjoining stables
serves all mounts of all types and their needs. Numerous smaller
stalls can be found in the building and the scent of animals and hay
and the sound of whinnies and hawkers dominate the air.
The
Whistler
This
lazy Halfling by the name of Curly is able to teach horses tricks and
commands that function on a series of whistles. A tin whistle will
be hanging on his stall along with a sign that says “BLOW FOR
SERVICE.” He can be found napping in one of the stables. Teaching
a horse “whistle tricks” costs 20gp and takes d4 weeks and at
the end of that time roll a d6 on the table below. The mount knows
that trick and all under that roll.
Whistle
Tricks
Roll | Trick |
1 | “Come” |
2 | “Go Home” |
3 | “Move Silently” |
4 | “Whinnie” |
5 | “Alert” |
6 | Make up your own |
Agular
Saddles
Jose
Agular an Azorian craftsman that runs the saddle shop. While
expensive his saddles are of the highest quality and materials and
are very good for extended rides. He also sells a number of other
leather goods, including saddle bags and cowboy boots.
Lucky’s
Horseshoes
Marty
“Lucky” Luskvar is a Halfling farrier. He attracts customers to
his shop by his gimmick of juggling horseshoes and offering a
discount to anyone who can beat him in a game of horseshoes. (Rigged
of course, his ‘lucky horseshoe’ is a magnet and strikes true
every time). Lucky is extremely greedy and has no scruples with
doing less than legal work for coin.
Slick
Vic’s Mounts
A
catty salesman that goes by Vic that wears an all while suite and
cowboy hat and talks in a thick faked drawl runs the largest stable
in White Willows. Vic has a wide variety of common mounts (donkeys,
horses, and lizards) as well as a supply of special mounts for sale
(roll d20 4 times on the Strange
Mounts table
to determine which are for sale that week).
White Willows pt17
Avenue
of the Academics
Formerly
the White Willows Wizarding College (WWWC) post-Boggie Pox this area
is now the Avenue of the Academics. The old college serves as a new
college, focusing on more mundane subjects, as well as the home of
the cities intelligentsia. This area is a home to artists, radicals,
drop-outs, NEETS, philosophers, charlatans, madmen, cranks, as well
as the over-educated and under employed. The city guard has a ‘light
touch’ with this area as heavy handedness can lead to riots. The
old dormitory of the college are now apartment complexes and small
cafes and taverns line the streets. It is a lovely neighborhood, if
one can look past the riots, ennui filled youth, and the occasional
alchemical accident.
The
Sages Guild
The
Boggie Pox devastated most instructions of magical learning and the
wizard college of White Willows was no exception. Within a few years
of the pox the school was dissolved. Still education seeped from its
walls and soon many educated in the more mundane arts begin to
inhabit the rundown campus. Now known as the Sage’s Guild the old
wizard college serves as a base for medicine, alchemy, and higher
learning in the canton.
The
Library
One
of the few components of the old wizard college to remain relatively
intact, thanks to the quick actions of Lord Viscount Alva who bought
the library to prevent its knowledge from falling into the wrong
hands. Most of the library is dedicated to mundane books and offers
free reading classes to citizens. The librarians who run the library
are willing to pay premium prices for rare books which they add to
the library’s collection. Also not all of the arcane texts are
lost and for an extra fee most non-necromancy and non-evocations
spells third level or less can be found for research. Access to
spells from the school of necromancy, evocation, or anything higher
that third level, requires a writ from the Lord Viscount himself
(along with a generous fee to the Library.)
Sages
Offices
Sages,
a catch all term that people use for anyone who is an expert in their
field, inhabit most of the old college. Many of the classrooms and
study halls have been converted into studio apartments and private
laboratories. Sages that pay guild dues can reside on campus. Many
when not involved with personal research offer their skills for a
fee. The sages are all strange and eccentric and more interested in
their studies than people. Each has an apprentice along with a
number of slaves that assist with work.
Wands
and Wonders Supply House
This
shop sells a variety of strange substances for arcane and alchemical
usages. Jars of strange unguents, preserved monster parts, and
exotic herbs and minerals line the shelves of this shop. Jaskar the
Inquisitive the hooded proprietor of this shop follows his customers
around like a hawk, partially to assist partially to make sure they
do not steal or break anything. Jaskar has a small group of
‘apprentices’ (slaves really) that take care of the day to day
functions of the shop that he does not want to do. Jaskar will buy
any sort of magical curio, strange herb or mineral, whole monster
corpses for 3d6/HD, and specific parts for d6/HD. Jaskar sells
scrolls and potions up to 3rd
level and minor enchanted weapons and armor.
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